Mandabar Posted May 1, 2012 Share Posted May 1, 2012 (edited) So, Any Idea what the plan is for wall blocking the visual of my soldiers and Aliens? Anytime you have an entity next to a wall/building on the NW or NE facings, its is near impossible to see them. And when you are moving a solider for example down the sidewalk on the NE facing, you can't see the colored blocks denoting the movement costs/reserve left over. I would assume this would need to have a way to have walls cut away when there is someone there, but that would be too obvious when there is an Alien standing there. perhaps .. I dunno actually Edited May 1, 2012 by Mandabar Quote Link to comment Share on other sites More sharing options...
Chris Posted May 1, 2012 Share Posted May 1, 2012 It's been a problem for a while now. It's something we'll look at properly in beta, although believe me when I say things are much better than they used to be... Quote Link to comment Share on other sites More sharing options...
Mandabar Posted May 1, 2012 Author Share Posted May 1, 2012 Cool Beans. On a side note, I've noticed you can't see what is on other levels unless you ARE on that level. For example, I can't see the top of the corvette downed ship unless my guy is on the 2nd level. And if they leave the 2nd level to go to 1st OR 3rd, I no longer can see the 2nd level view of the top of the corvette ship. And yes, I toggle the TGL RF button to see if that is the issue. Another minor thing =) Quote Link to comment Share on other sites More sharing options...
Chris Posted May 1, 2012 Share Posted May 1, 2012 Yes, seeing from level to level hasn't yet been implemented either. Quote Link to comment Share on other sites More sharing options...
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