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[v22.9 GC] Simultaneous move and teleporting CTD


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Yes, bug is rare, but I just repeated it.

One my soldier moved on Carrier's top floor.

I switched to another by pressing hotkey (i.e. without focusing on) - that soldier was still on previous floor.

I clicked him to move there, and in a moment when he teleported in (first soldier was still moving) - game CTDed.

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I haven't been able to reproduce this one (though I was trying with base teleporters, not carrier teleporters). Can anyone else repro it? Is it just a crash when one soldier teleports and the other one is still moving?

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Base teleports caused no problems - they move on the same floor.

It somehow linked not only with simultaneous movement but with engine-induced switch of current level too.

Maybe (I'm not totally sure) this CTD is because game tries simultaneously draw movement on current floor and teleport animation on another floor.

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OK, so I've set up a test in a Carrier with two soldiers and the teleporters there.

1) I set soldier 1 to move normally on the ground floor, inside the ship.

2) While soldier 1 is moving, I move soldier 2 onto the teleporter on the ground floor. This teleports them up to floor 3 while soldier 1 is still moving.

That doesn't cause a crash for me. Is that what is causing a crash for you? If so, it may be that the bug has been fixed by some of the other fixes we've made for other issues.

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Yes, it is one of two possible crash variants.

Second variant:

1) Start position: soldier 1 is on floor 3, soldier 2 is on floor 1 near teleporter.

2) I set soldier 1 normally move along floor 3.

3) While soldier 1 moves, I press "2" on keyboard, to select soldier 2 but NOT move camera to floor 1.

4) While soldier still 1 moves, I click somewhere on floor 3 to make soldier 2 teleport and move

If to the moment when soldier 2 emerges in a blue flash of teleport soldier 1 still moves - CTD.

Yes, both variants worked not every time, but after 7 or 8 repeatings I decided to move one soldier a time when around teleports :)

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This appears to still be happening in the current release build. Two units pathing to different teleporters seems to cause a pretty consistent CTD. This is easiest to reproduce on a carrier, having units on multiple floors, taking your camera going to the top floor, using (1-9) to select multiple units, and telling them to go to different spots on that floor.

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Attached is a save file with a Landing Ship. Just tell one unit to move to the upper deck, and away from the teleport pad, then while he is still moving, hit the # key for another unit, and move them to the upper deck using the 2nd teleport pad.

The timing is a little hard to get on a Landing Ship since it's so small and only has 2 floors. Carriers are much easier to reproduce with, since units will also have the TU's to traverse through 2 teleport pads.

teleport_crash.sav

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Confirming this is happening. Latest build 1.03, carrier mission. Selected one trooper, made him go to a teleport pad, before he teleported, selected another and made him go to another teleporter. CTD when 1st trooper teleported on the upper floor.

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