Victor_Tadeu Posted May 27, 2014 Share Posted May 27, 2014 So... after some point in the game my game Laboratories and Workshops completely dissappear from the things able to build in the base screen. I think it have something to do with the Base Upgrade tech but I'm not sure. It's kinda game breaking since it happen in the first half of the game, making it impossible to expand your research and production for the rest of the game... So... anyone know a hotfix for it? Quote Link to comment Share on other sites More sharing options...
KevinHann Posted May 27, 2014 Share Posted May 27, 2014 Is this in a Vanilla 22.9 or you are running some mod over it? Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted May 27, 2014 Share Posted May 27, 2014 I confirm this on vanilla when saving after Base update. Constructions get struck Quote Link to comment Share on other sites More sharing options...
Chris Posted May 27, 2014 Share Posted May 27, 2014 You don't have the option to build the Nanotech Workshop or Quantum Laboratory? Quote Link to comment Share on other sites More sharing options...
Victor_Tadeu Posted May 27, 2014 Author Share Posted May 27, 2014 You don't have the option to build the Nanotech Workshop or Quantum Laboratory? Nope... none of them. I cant build the old ones neither the new ones. Quote Link to comment Share on other sites More sharing options...
Chris Posted May 27, 2014 Share Posted May 27, 2014 And this is modded? Because it sounds like a problem with the Base Upgrade research....and you've mentioned you're a fan of TD's mod before, so that could be causing it. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted May 27, 2014 Share Posted May 27, 2014 I already check the modded files, the Researches line is ok. I test put this research unlocked by Alien Invasion and when finish the Workshop and lab lines dissapear. The mod only affect the upkeep of workshops. Im testing om vanilla V22 exp 10 right now. I write back my results here. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted May 27, 2014 Share Posted May 27, 2014 I found the issue, is a small change between V22 exp 8 to version 9. I update this change. Thanks for reporting. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted May 27, 2014 Share Posted May 27, 2014 I confirm this on vanilla when saving after Base update.Constructions get struck I found the issue, is a small change between V22 exp 8 to version 9.I update this change. Thanks for reporting. Just to clarify, this issue is exclusive to the mod and the vanilla game is not affected? Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted May 27, 2014 Share Posted May 27, 2014 Each time a version of vanilla experimental change, for example 9 to 10, I need to review manually or software helped each small changes made between versions. I need to keep changes and update it to the mod files, sometimes are a lot of changes I miss this one, is a small difference in call sequences. This time is my fault. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted May 27, 2014 Share Posted May 27, 2014 That's okay, mate, and understandable, it is strange it doesn't happen more often with such a complex mod. I'm not blaming you, just wanted to make it clear. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
Victor_Tadeu Posted May 28, 2014 Author Share Posted May 28, 2014 Well, anyway, I think I should start a new game to use the v22.10 so I dont think it's important anymore. Quote Link to comment Share on other sites More sharing options...
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