Alexandre Lange Posted May 20, 2014 Share Posted May 20, 2014 Hey, guys! Trying to rise the shields hp, I found it at weapons_gc.xml: <Weapon name="weapon.combatshield" bulletType="shield" emptySound="Empty Click 1"> <props range="1000" hands="1" recoil="0" weight="6" isHeavy="0" clipSize="80" reloadAPCost="0" reloadSound="Weapon Stun Baton Reload" /> <SingleShot/> <BurstFire/> <GUIImage name="gui/weapons/CombatShield.png"/> <GroundImage name="grounditemimages/misc_combatshield.png"/> <Ammos> <Ammo name="ammo.none" type="kinetic" damage="0" stunDamage="0" mitigation="0"> <Projectile/> <Impact/> </Ammo> </Ammos> </Weapon> The number in red above is the shield hp, but when I put 150 instead of 80, it shows 80/150 in game (the maximun goes up, but the current stays at 80). Anyone knows what else must I do to get 150/150? Thanks! Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 20, 2014 Share Posted May 20, 2014 You also need to adjust the corresponding number in weapons.xml, as that controls the starting clipSize value (aka HP). Quote Link to comment Share on other sites More sharing options...
Alexandre Lange Posted May 20, 2014 Author Share Posted May 20, 2014 (edited) <Row ss:AutoFitHeight="0"> <Cell><Data ss:Type="String">weapon.combatshield</Data></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">weapons/misc/combatshield</Data></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">weapons/misc/combatshield</Data></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">ballistic</Data></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Boolean">0</Data></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">0</Data></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">0</Data></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">80</Data></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">0</Data></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">6</Data></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">3</Data></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">6</Data></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">ammo.none</Data></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">1</Data></Cell> <Cell ss:Index="16"><Data ss:Type="String">Other</Data></Cell> </Row> This one, right? I put 150 at it and still shows 80/150 in game. EDIT: Nevermind, starting a new game it works! Edited May 20, 2014 by Alexandre Lange Quote Link to comment Share on other sites More sharing options...
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