kabill Posted June 24, 2014 Share Posted June 24, 2014 Is this kind of thing possible to do by modding? Not easily. It would be a source code job. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 24, 2014 Share Posted June 24, 2014 There is a way to implement psychic defence into armour. It would mean two things. 1) You installing Solvers Community Edition of Xenonauts and b) a modder either making armour with anti-psi properties or an "aftermarket kit" which could be applied to standard armour. Quote Link to comment Share on other sites More sharing options...
TrashMan Posted June 24, 2014 Share Posted June 24, 2014 Another possible way to handle these powers is to have a unit actively resist affect the power. For example: - instead of MC being instant, the solider can resist for a few turns before MC takes hold. So basically there is a tug-of-war that can go on for a few turns (but usually doesn't) depending on various factors. Each turn both side of the struggle would calculate a score (with the results of the previous turn being added). The score could change positively or negatively. If it's high enough, the enemy takes control. If it's low enough, the soldier breaks free and the enemy suffers a backlash and has to wait a few turns to try again. While the struggle is going on, the affected unit is basically suppressed (so it is of some use to aliens even if the mind control fails) - furthermore, once an alien achieves mind control, he still has to fight to keep it. The battle goes on, but with a penalty to the soldier (and this time no suppression effect). So the alien has full control over the soldier with full TU's, but can loose it again. Quote Link to comment Share on other sites More sharing options...
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