nightsky Posted March 2, 2014 Share Posted March 2, 2014 (edited) nice, finally a fine reminiscence to the original x-com. some thoughts: - hotkeyed quick save/load - end turn should default to the enter key - configurable mouse over delay - hotkey for some sort of grid display (like weapon range or movement range) during ground combat - ESC key always able to return to previous dialog - rotate the ground combat screen by 90 degrees - wider scroll bars (they are kind of tiny with higher resolutions, making them hard to click) - event log in the main navigation bar - transparency if the cursor is positioned on an opaque object like containers or vehicles - ability to rotate items in the inventory grid - geoscape: use function keys or numbers for base selection or actions (like science, build, soldiers etc.) or both - mention the ufo size in the screen prior to ground combat - the default fire modus should be single shot - use some hotkey for the selected grenade, like "g" or such Updates as I progess through the game: - the base build screen should have some sort of mouseover for the different tiles and their description - same for the ground screen and animate objects. perhaps a question mark for unknown stuff and target stats/vitals for known stuff - i couldn't heal myself with the improved medkit at 1hp and while bleeding. bug or feature? so much for now. usual disclaimer: if some of those feature requests have been posted already - sorry cheers, Sven Edited March 3, 2014 by nightsky expanding things Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 2, 2014 Share Posted March 2, 2014 I can answer your request for rotatable ground combat straight away, as it's been asked for lots of times - GH says that due to limitations with the isometric design of the game and the engine it's not possible. Regarding the medkit - sounds like a bug. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 2, 2014 Share Posted March 2, 2014 You can't heal yourself with medikits, someone else needs to do the work for you. Quote Link to comment Share on other sites More sharing options...
nightsky Posted March 3, 2014 Author Share Posted March 3, 2014 You can't heal yourself with medikits, someone else needs to do the work for you. I beg to differ: I am on the latest experimental branch and the improved medkits can be used for self healing. Quote Link to comment Share on other sites More sharing options...
nightsky Posted March 3, 2014 Author Share Posted March 3, 2014 BTW your server clock is off by about 10 minutes. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 3, 2014 Share Posted March 3, 2014 Interesting, I hadn't noticed that change listed and haven't picked up the advanced medkit this time round. Have you had them working on another soldier so the problem you mention was restricted to that specific case or has it not worked on anyone? Quote Link to comment Share on other sites More sharing options...
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