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Another wish list


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nice, finally a fine reminiscence to the original x-com. some thoughts:

- hotkeyed quick save/load

- end turn should default to the enter key

- configurable mouse over delay

- hotkey for some sort of grid display (like weapon range or movement range) during ground combat

- ESC key always able to return to previous dialog

- rotate the ground combat screen by 90 degrees

- wider scroll bars (they are kind of tiny with higher resolutions, making them hard to click)

- event log in the main navigation bar

- transparency if the cursor is positioned on an opaque object like containers or vehicles

- ability to rotate items in the inventory grid

- geoscape: use function keys or numbers for base selection or actions (like science, build, soldiers etc.) or both

- mention the ufo size in the screen prior to ground combat

- the default fire modus should be single shot

- use some hotkey for the selected grenade, like "g" or such

Updates as I progess through the game:

- the base build screen should have some sort of mouseover for the different tiles and their description

- same for the ground screen and animate objects. perhaps a question mark for unknown stuff and target stats/vitals for known stuff

- i couldn't heal myself with the improved medkit at 1hp and while bleeding. bug or feature?

so much for now.

usual disclaimer: if some of those feature requests have been posted already - sorry

cheers,

Sven

Edited by nightsky
expanding things
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I can answer your request for rotatable ground combat straight away, as it's been asked for lots of times - GH says that due to limitations with the isometric design of the game and the engine it's not possible. Regarding the medkit - sounds like a bug.

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