nice, finally a fine reminiscence to the original x-com. some thoughts:
- hotkeyed quick save/load
- end turn should default to the enter key
- configurable mouse over delay
- hotkey for some sort of grid display (like weapon range or movement range) during ground combat
- ESC key always able to return to previous dialog
- rotate the ground combat screen by 90 degrees
- wider scroll bars (they are kind of tiny with higher resolutions, making them hard to click)
- event log in the main navigation bar
- transparency if the cursor is positioned on an opaque object like containers or vehicles
- ability to rotate items in the inventory grid
- geoscape: use function keys or numbers for base selection or actions (like science, build, soldiers etc.) or both
- mention the ufo size in the screen prior to ground combat
- the default fire modus should be single shot
- use some hotkey for the selected grenade, like "g" or such
Updates as I progess through the game:
- the base build screen should have some sort of mouseover for the different tiles and their description
- same for the ground screen and animate objects. perhaps a question mark for unknown stuff and target stats/vitals for known stuff
- i couldn't heal myself with the improved medkit at 1hp and while bleeding. bug or feature?
so much for now.
usual disclaimer: if some of those feature requests have been posted already - sorry
cheers,
Sven