RotGtIE Posted December 20, 2013 Share Posted December 20, 2013 Last time, I posted my analysis of the various weapon classes compared to each other in an earlier build and concluded that machine guns were a much better choice than any of the other weapons regardless of the situation. Now, I find that the changes made since then have elevated the usefulness of the lighter move-and-shoot weapons while drastically diminishing the competitiveness of the precision rifle and machine gun classes of weapons to the point of making them nearly unusable by comparison. I think there is an easy fix for this problem: eliminate the penalty for moving before firing these weapons, increase the time unit consumption of the kneel action, and increase the difference in accuracy between kneeling and standing. Currently, the kneel button is a sad little thing that doesn't see use in demanding situations where the player can't afford to waste time units. The benefits of kneeling are just too small to make it an action worth doing, even with the tiny expenditure of four time units it costs. In my personal experience, kneeling is always a frivolous decision - something I only ever do because I want to feel all tactical and watch my soldiers take cool-looking kneeling shots. It's never a hard choice; either I have the spare time units to BS around, or I don't, or I don't feel that clicking the kneel button is worth the physical effort. I think kneeling should be a bigger deal. A higher time unit cost and a stronger difference in accuracy compared to standing would complicate the cost-benefit analysis of choosing between the risk of stabilizing a soldier to take a more accurate shot or simply firing quickly and ducking behind cover or skipping the shooting to begin with. I also feel that the kneel function would be a better feature for implementing the mobility limitation on precision rifles and machine guns. Enemies like to try to move out of the player's firing lines before the end of their turn, which is completely reasonable and unfortunately makes the prospect of using any weapon which you cannot fire after repositioning in the same turn a very unreasonable one. I think it would be much more fitting if these weapons benefited more greatly from kneeling (or suffered more greatly from standing) than the move-and-shoot weapons, rather than binding them to a location from which the enemy will always make every effort to deny a clear line of fire. These changes would allow players to use precision rifles and machine guns to their full and desired effect, and would prevent the AI from being able to deny the effectiveness of these weapons tremendously by making tiny movements that should only require a tiny repositioning movement to counter. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.