Aaron Posted November 7, 2013 Share Posted November 7, 2013 (edited) Firstly, if you do not know how to access the experimental branch on Steam, please read the instructions (and warnings!) in this thread. All saved games from earlier versions (including experimental versions) are incompatible, attempting to load them will cause problems. The main purpose of this build is to get the fixes for the soldier equip screen UI crashing and aliens shooting at walls bugs out as soon as we can. There are some other changes included too, but not so many as normal. The one with the most gameplay impact is probably the change to morale to allow suppression damage to demoralise a target, as injuries do. The new animated gib sprites are also quite fun. It is important to note that this build definitely breaks saved games from the previous one! If you load an old save and get a crash, that's why. Here are the changes: Fixes - Fixed crash / lockup on soldier loadout screen - Fixed a pair of bugs which, together, were causing aliens to try to shoot at Xenonauts through walls - A large number of small refinements for various parts of the Geoscape UI - Fixed Fury carrying 2 Singularity Torpedos instead of 1 - Mag Precision no longer named Mag Carbine - Fixed overloaded soldiers being unable to pickup/move items in their inventory - Fixed formatting error in aerial terror popup - Reworded base attack briefing text slightly to make the "size" string make sense - Fixed wording on the Heavy Plasma Rifle research description - Added description for alien precision plasma - Added strings for living Reaper captives - Added description for Scimitar tank - Set correct strength for combat and assault shields - Fixed typo in Heavy Plasma Xenopedia entry - Fixed type preventing Alien Sniper Plasma Xenopedia entry appearing - Fixed formatting issue preventing alien reactor research from displaying - Fixed typo in alien anti-gravity entry - Fixed issue with display of Scout door - Fixed missing strings for Alien Battle Rifle and Advanced Grenades Additions - Animated "gibbed" sprites when humans or aliens are kill by an overdamage weapon (explosives, mainly). - New roles: Scout, Shield and Rocketeer Balance - Doubled Hunter MG ammo - Morale tweaked, and now incorporates morale loss via injury and suppression; should mean individuals panic more often - Tweaked shotgun suppression up slightly - Increased range on short range alien weapons slightly to improve their ability to suppress Please post your comments on the build here. If you encounter any bugs please post them in the experimental build sub-forum of the bugs forum. I will post new threads in the beta forum shortly for in-depth discussion of the current Geoscape and Ground Combat balance, but feel free to post brief opinions here too. Edited November 7, 2013 by Aaron Quote Link to comment Share on other sites More sharing options...
StellarRat Posted November 7, 2013 Share Posted November 7, 2013 Any fix for the crouching modifier being in the wrong place in the accuracy calcs? Quote Link to comment Share on other sites More sharing options...
kmdcomp Posted November 8, 2013 Share Posted November 8, 2013 Well, I hate to lose my current save game, but it's worth it for the fixes. Thanks! Quote Link to comment Share on other sites More sharing options...
Sentelin Posted November 8, 2013 Share Posted November 8, 2013 (edited) Set correct strength for combat and assault shields Well its still the same,120 instead of 200 for combat shield and i haven't try assault shield yet but i presume its the same as for combat shield.Also i have question regarding constructing facilities inside base (medical bay,garage ...),why can't i terminate construction in progress ?Is this a bug or new feature ?And yes i updated game to last experimental build. Edited November 8, 2013 by Sentelin Quote Link to comment Share on other sites More sharing options...
Ishantil Posted November 8, 2013 Share Posted November 8, 2013 Glad to see the inventory bugs have been fixed! Quote Link to comment Share on other sites More sharing options...
StellarRat Posted November 8, 2013 Share Posted November 8, 2013 Glad to see the inventory bugs have been fixed!Bad news...they aren't fixed. I'm sure Aaron will figure something out though. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted November 8, 2013 Share Posted November 8, 2013 Ack. Quote Link to comment Share on other sites More sharing options...
Chris Posted November 8, 2013 Share Posted November 8, 2013 One of them is fixed, but it seems there was more than one of them. Quote Link to comment Share on other sites More sharing options...
Mordobb Posted November 9, 2013 Share Posted November 9, 2013 (edited) Any fix for lack of weaponry on the soldier transporter allocation tab ? I guess not then i ll continue not playing... This memory game that has been created since V! is not a really smart feature...Althoug i understand you have other priorities this should be easely fixable since it worked before those versions... Edited November 9, 2013 by Mordobb Quote Link to comment Share on other sites More sharing options...
GreasyMnky Posted November 9, 2013 Share Posted November 9, 2013 (edited) shields have a 120/200 and laser pistol 6/9. although once you reload them they have 9/9. Also regarding the freeze in inventory, I get it about 75% of the new games I create, crash every time I select what seems to be a "corrupt" soldier in the gear allocation tab. I found a work around, playing in 1280x720 doesn't crash the game and I can select said soldier and play in his inventory, crash/freeze every time if using a resolution of 1920x1200 and in 1680x1050 windowed or not. You seem to be aware of the issues, but if you want I can submit a bug report with a save file attached for both of the bugs (pistol/shield and inventory crash). Edited November 9, 2013 by GreasyMnky ninja Quote Link to comment Share on other sites More sharing options...
kmdcomp Posted November 9, 2013 Share Posted November 9, 2013 I found a work around, playing in 1280x720 doesn't crash the game and I can select said soldier and play in his inventory, crash/freeze every time if using a resolution of 1920x1200 and in 1680x1050 windowed or not. Very helpful, thanks! Quote Link to comment Share on other sites More sharing options...
steelwarrior Posted November 9, 2013 Share Posted November 9, 2013 (edited) Any idea when we can expect the next stable build - just wanna plan for my LPs ;-) How close is the next release to the release version - would write another preview for a game online magazine as soon as it make sense ;-) Edited November 9, 2013 by steelwarrior Quote Link to comment Share on other sites More sharing options...
GreasyMnky Posted November 9, 2013 Share Posted November 9, 2013 Very helpful, thanks! Actually any 16:9 resolution seems to be working, all other resolution ratio do cause a freeze in the gear allocation screen. Quote Link to comment Share on other sites More sharing options...
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