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Reaction fire after alien dies


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This could be intentional and a side effect of the sequential animation, but I noticed I had one alien surrounded by 4 soldiers, and the first soldier reaction shot killed the alien. But then the other 3 soldiers also took reaction shots at the now-dead alien.

I suppose the soldiers really took reaction shots near-simultaneously and wouldn't have known that another soldier's shot killed the alien until after they shot, but the way it's animated it looks kind of odd.

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I guess having the death sounds/animation happen after all queued reaction shots have been fired would solve it without changing any of the gameplay. Although I wouldn't really mind it if there was a one reaction shot per trigger action system in play. I guess that would also make shield scouting inside alien bases a bit more reliable as well.

Edit: Whoops, I mean only one unit can reaction fire to a trigger: any other reaction fire would have to wait for another trigger, the rest would be saved and fired on another trigger. So soldier A moves into sight of aliens X and Y. Both X and Y pass the reaction fire test, but only one of them gets to take the reaction shot until A moves/shoots/etc.

Edited by Ol' Stinky
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There is another reason why squaddies might shoot at a now-dead alien other than the queing up of reaction shots. However, we need to test the hypothesis that reaction shots are queued up. There's a little scout I'm going to take on. I'll post the results as soon as I can, because I have a strong suspicion that the underlying reason is not the one that people are suggesting.

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