aliencrush Posted January 17, 2012 Share Posted January 17, 2012 First I will say that the game look really promising, and that i look forward to the day it is ready 1 Alien bug launcher: fire a little bug who when the hit go into melee and bite the target. If they not hit (or the target is dead ) they walking around and attack the nearest enemy, they are hard to hit but easy to kill 2 A repair set so you can repair your vehicle under a mission, the same way as a medic kits 3 Under a night mission an vehicle can have light in the front that you can turn on and off. (This can be use full because a vehicle can not throw flare to see in the dark) 4 a stun grenade, but it dos not work on all kind of aliens, but later you can build a better one special against the aliens that do work on all aliens 5 pilots to the airplanes, as like soldiers also can get some XP from shot down UFO and then give a small bonus to hit and avoid hits (perhaps +0% to +10 %) to the craft they are onboard, but not so advance as the soldiers, this will also do so people think a little more about their planes Quote Link to comment Share on other sites More sharing options...
Chris Posted January 17, 2012 Share Posted January 17, 2012 Stun grenades will be in the game already. I do like the idea of lights on the vehicles too, although I probably wouldn't make them toggleable on and off as there's no real point to that:) Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 17, 2012 Share Posted January 17, 2012 could make them blind/stun the aliens? Quote Link to comment Share on other sites More sharing options...
IceVamp Posted January 18, 2012 Share Posted January 18, 2012 I see it now, super intelligent space faring races with technology akin to magic, all foiled by a pair of headlights. In all seriousness though, shooting against, or even worse, past light sources could incur some penalty. If one doesn't have the right gear. However I dunno if the game engine calculates light in a way that makes this feasible atm. But could make for interesting tactical decisions. Kill the lights to not be blinded, or keep them to be able to see further than your hand? Quote Link to comment Share on other sites More sharing options...
TheTuninator Posted January 18, 2012 Share Posted January 18, 2012 Agreed on the idea behind the pilots bonus suggestion! As Xenonauts will have much more in-depth air combat than X-COM, it'd be nice to get players a bit more attached to their pilots as well as their squaddies. Quote Link to comment Share on other sites More sharing options...
aliencrush Posted January 18, 2012 Author Share Posted January 18, 2012 Well the light on the vehicles was more because it could only se a little in the dark, to be able to turn it off and on was more as an kind of option. But I be happy just I get some light on the vehicles Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 18, 2012 Share Posted January 18, 2012 yeah pilots are out sorry =[ we brought it up a lot on the old forums. Quote Link to comment Share on other sites More sharing options...
aliencrush Posted January 18, 2012 Author Share Posted January 18, 2012 well its ok witout pilots but it could have been fun Quote Link to comment Share on other sites More sharing options...
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