anotherdevil Posted January 16, 2012 Share Posted January 16, 2012 So this came about because of a conversation on tailing the UFOs. Sometimes when I manage to catch UFOs over water, I tell my plane to tail them until over land. However, what occasionally happens is that instead of getting the opportunity to shoot them down, my plane runs out of fuel, and the UFO escapes to space before I get refueled and get the opportunity to engage him again. Perhaps a idea to implement would be a window that says something along the lines of: 10% fuel left until [insert name here] must return to base Do you wish to engage This then gives you the opportunity to down the aircraft, because I'd rather have shot it down over water, than lose points for not downing it at all. Also might be good if you are tailing it and it does whatever it's mission is (shoot down aircraft, attack boats, etc.) for this to come up, so your pilot can try to stop it from succeeding and damaging your points total? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 19, 2012 Share Posted January 19, 2012 Both good ideas. If you are tailing a craft that looks like it is about to escape or attack civilians you should definitely have the option to attack immediately. Quote Link to comment Share on other sites More sharing options...
Chris Posted January 20, 2012 Share Posted January 20, 2012 Yeah, maybe in beta. Right now if you're worried about that happening, just shoot it down when you first intercept it Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 20, 2012 Author Share Posted January 20, 2012 This will perhaps be helped by the other suggestion, but often I just don't check. I get into intercept range, then see it's not over land and so I just tail it. I never even think to look at the fuel guage... Quote Link to comment Share on other sites More sharing options...
Chris Posted January 20, 2012 Share Posted January 20, 2012 It turns out there was a bug in intercepting UFOs at maximum time speed that made it much harder to catch them than it should have been. This'll be fixed (among other things) in a patch tonight / tomorrow. Hopefully this will ease this issue somewhat too. Quote Link to comment Share on other sites More sharing options...
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