captainkrunch96 Posted July 4, 2013 Share Posted July 4, 2013 I'm in the 4th month and I only have 26 alenium! I can't dream of building a corsair and all I'm doing is base attacks,defense and terror missions. obviously occasionally I can get a ufo but still! here is what I propose... 1. All plasm weapons above standard plasma rifle give 1 alenium 2. more alenium on ufo's 3. bases should give like 25-50 alenium I like resource management but I cant manage resources if I don't have any! I don't mean to sound like a whiner but we need more alenium to survive. Quote Link to comment Share on other sites More sharing options...
thothkins Posted July 4, 2013 Share Posted July 4, 2013 yeah, I generally have an alenium shortfall around month 2 to the start of 3. However, I'd say that we should wait and see what the balance is like once UFO waves have been tweaked to allow a smoother escalation. Then we'll see how much alenium is readily available, before adding in more to everything. Quote Link to comment Share on other sites More sharing options...
Mytheos Posted July 4, 2013 Share Posted July 4, 2013 The build material requirements arent listed yet I dont think? So I dont even know what materials the items I build take. But I havent ever not been able to build something due to lack of materials. It's Jan 10 and I have 192 Alenium and 725 Alloys. I am in the process of switching my weapons over to plasma, (So far I have 2 sniper, and 2 riffles) Not that this info helps much I guess, but just sharing my experience. (I'm playing on Normal for now until I get 1 playthrough in, then will probably switch to Veteran or wait for another patch first) Quote Link to comment Share on other sites More sharing options...
MisterLock Posted July 4, 2013 Share Posted July 4, 2013 I don't know...Maybe it's useless to bring this into the discussion but...in version 18...Cruisers give plenty of alenium Quote Link to comment Share on other sites More sharing options...
captainkrunch96 Posted July 5, 2013 Author Share Posted July 5, 2013 I don't know...Maybe it's useless to bring this into the discussion but...in version 18...Cruisers give plenty of alenium I don't know if I can take out cruisers without corsairs which I cant build due to no alenium. BTW I have plasma torpedoes and missiles, Can I take on a cruiser? Quote Link to comment Share on other sites More sharing options...
svidangel Posted July 5, 2013 Share Posted July 5, 2013 They are pretty much a joke with Foxtrots. If they have escorts, it takes two runs at them. Corsairs wouldnt really help you much at all. Quote Link to comment Share on other sites More sharing options...
MisterLock Posted July 5, 2013 Share Posted July 5, 2013 Yeah...the Foxtrot Mainly plays the bomber role...I still wait a better version of it...I mean it's turning speed got the ship killed many times in the mid-late game for me atleast.... Quote Link to comment Share on other sites More sharing options...
Mytheos Posted July 5, 2013 Share Posted July 5, 2013 Yeah...the Foxtrot Mainly plays the bomber role...I still wait a better version of it...I mean it's turning speed got the ship killed many times in the mid-late game for me atleast.... I have shot down several cruisers and am in January...but never lost a foxtrot to them, I just wait for them to fire their payloads, pause, click retreat on all 3, and then click Afterburners and unpause. Never had an issue Quote Link to comment Share on other sites More sharing options...
DNK Posted July 5, 2013 Share Posted July 5, 2013 Really? I had like 200 alenium after the first month and had nothing to do with it except sell it. I'm in January and still find myself regularly selling off 100s of units of excess. Quote Link to comment Share on other sites More sharing options...
Mytheos Posted July 5, 2013 Share Posted July 5, 2013 Really? I had like 200 alenium after the first month and had nothing to do with it except sell it. I'm in January and still find myself regularly selling off 100s of units of excess. Alenium or Alloys? I assume you mean Alloys. Quote Link to comment Share on other sites More sharing options...
MisterLock Posted July 5, 2013 Share Posted July 5, 2013 Mytheos. I did not mean losing foxtrots to cruiser's...they're easy peasy...It's the battle ships that's tearing them appart... Quote Link to comment Share on other sites More sharing options...
Jossis Posted July 5, 2013 Share Posted July 5, 2013 In V19 the Foxtrots have only 2 hard Points and like what was stated before it takes 2 passes at them. Whats annoying is when you're Foxtrots are on a return home from first pass and they keep getting into combat. You have to keep running from them your fuel depletes so much quicker when going into combat. There's no way to make it home with them. Also the number of terror missions should be hard capped to 2 or so a month Several times I had to choose a terror misson over going to a downed craft, on the other side of the world. Quote Link to comment Share on other sites More sharing options...
svidangel Posted July 5, 2013 Share Posted July 5, 2013 Alenium stores will depend on what version as well. In 18.5 I frequently had over 1000, in 19.2 not so much, but still hasnt been a problem since I haven't done much creating stuff. Quote Link to comment Share on other sites More sharing options...
MisterLock Posted July 6, 2013 Share Posted July 6, 2013 Well...after all the v.19 builds are there for balancing cost prices,times and geoscapes...We will just have to see how it goes... Quote Link to comment Share on other sites More sharing options...
DNK Posted July 6, 2013 Share Posted July 6, 2013 Alenium or Alloys? I assume you mean Alloys.No, I use spare alloys for profitable manufacture, and I have no use for alenium until much later in the game. What can you use it for in the first months exactly? Quote Link to comment Share on other sites More sharing options...
Mytheos Posted July 6, 2013 Share Posted July 6, 2013 No, I use spare alloys for profitable manufacture, and I have no use for alenium until much later in the game. What can you use it for in the first months exactly? /puzzled. You really had 200 in the 1st month? I think the max you get off a ship in the first month is 10ish? So you did 20 missions in the first month? Granted I only have been through the 1st month twice, but I fairly certain I saw no where near that many. ( I did restart several times and play the 1st week a couple of times while I tested a few things out and kicked the tires, and I didnt usually see a UFO until the 5th-8th ) Quote Link to comment Share on other sites More sharing options...
Mytheos Posted July 6, 2013 Share Posted July 6, 2013 @DNK where do you put your starting base? I do N. Africa as it seems to be most logical for now. But based on refueling times, and the fact the UFOs come in waves with several days in between sightings...that seems quite bizarre, are you using mods? Quote Link to comment Share on other sites More sharing options...
thothkins Posted July 6, 2013 Share Posted July 6, 2013 I've had several combats in the first month, but at ten a go, that would still be around half of the 200, if that 10 is correct. I thought they were busy months over previous builds as well. What did I know? Quote Link to comment Share on other sites More sharing options...
DNK Posted July 7, 2013 Share Posted July 7, 2013 150-200 I forget how much exactly. Probably did at least 10 missions in the first month. I base in central China. Quote Link to comment Share on other sites More sharing options...
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