Jemar Posted June 20, 2013 Share Posted June 20, 2013 Hello, guys! The game is terribly good. Having some fresh impressions and ideas. 1. Alien assault on 3rd base. They were terrible. We had 4 laser rifles and one machine gun, but several grenades. The 3 of 8 soldiers had only rifles. Aliens were fighting hard. We used their guns from killed foes. We fought through every room, leaving fire and ashes. That was 3rd mission for folks. The base was not very big. 5 hangars, defense, barracks, store and radar. The hardest base defense mission I ever had in XCOM and XCOM-like games. Good Job! If they continue in this way, the game is outstanding. 2. The Alien terror missions. I definitely sure it is better to assault the landed UFO rather than fighting in cities.It is easier for we can not shoot civils and they do not run as fools in crossfire. 3. I'd like to know if there is chance of shooting down (not destroying) fighters and interceptors of invaders? I'd like a closer view. Could be great. 4. The rest will be later Quote Link to comment Share on other sites More sharing options...
Nickboom Posted June 20, 2013 Share Posted June 20, 2013 Number 3 I highly agree with unless they make so that all types of ship still show up on the geoscape Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted June 20, 2013 Share Posted June 20, 2013 3. Fighters were specifically designed to only be destroyed. Quote Link to comment Share on other sites More sharing options...
Jemar Posted June 20, 2013 Author Share Posted June 20, 2013 Number 4. As support for discussion of air forces expansion. The fighters like Murderer may get finally VTOL ability. So what about smaller hangars for VTOL crafts? The Charlie really needs less place for takeoff, so the hangar for it will have no need for maneuver. It has no need of special move to landing pad. It can land at take off directly from hangar (if the roof makes it possible). Quote Link to comment Share on other sites More sharing options...
Jemar Posted June 21, 2013 Author Share Posted June 21, 2013 (edited) May be you can think I'm too insisting. But back to my idea of making color camouflage. Just a technology. If researched you may build armor kits for environments (or use basic armor for free, as the technology researched, they become available instantly). This can make aliens shot week chance to hit. For example precision shots over 25% are unavailable. And nearly impossible in night and minimal cover. Here is my artwork as example. And that is link for artwork in details (made for basic AK 47 as example) http://www.sendspace.com/file/jocx9c Edited June 21, 2013 by Jemar Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted June 21, 2013 Share Posted June 21, 2013 Is it just me who had a Spaceballs flashback on the white one? Yes? Ah well nm Adding the different coloured uniforms is pretty straightforward, linking them to any other kind of effect like the one you suggest is impossible without it being coded by the devs. Only changes that could be made without coding really are damage resists. Quote Link to comment Share on other sites More sharing options...
Jemar Posted June 21, 2013 Author Share Posted June 21, 2013 Well... sorry if not a good idea. I'm not a programmer. Just creative designer. Probably the words can be different. I mean don't know how that magic people with coding skill can do. But never mind, yes. Didn't watch Spaceballs... Always was looking at Violet personal armor and arctic in XCOM 1 and thinking, what the idiotic situation. Even paint can could help.... Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted June 21, 2013 Share Posted June 21, 2013 Didn't say it was a bad idea, just that it wouldn't work without some coding support. Quote Link to comment Share on other sites More sharing options...
Jemar Posted June 21, 2013 Author Share Posted June 21, 2013 I think in later stages technology of adaptive color fibers could be researched. So you may craft chameleon suits. And sell the old ones. That suits automatically use the color of environment where the mission is going on. No dress changes before take off. Something like cloaking device in XCOM 3, but more realistic to say so. Quote Link to comment Share on other sites More sharing options...
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