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seems a very high chance to shoot the tile infront of eneimes and vice versa


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Yeah, I've noticed that as well. I'd prefer shots to fly past them, to the sides and stuff, more often. Even going above their heads, that'd be cool. :)

Also, just a note, please include the version number and the bug location in the thread title when submitting a bug report. It increases uniformity and decreases confusion.

For example:

"[v19 Experimental / Ground Combat] High change for missed shots to land in front of target"

Thanks!

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