Telparion Posted June 15, 2013 Share Posted June 15, 2013 (edited) Note that I had months of successful missions, including terror ones, and had three successful turns on this mission before this problem occurred. The game doesn't leave the "Hidden Movement" phase, as if some alien was thinking indefinitely. I can still press Escape and have the menu, or hear sounds when I click. Leaving game and resuming the save game (which is on ironman mode) reproduces the problem 100 % of the time on this computer. Save game would be attached if I had permission to put attachments here! Edited June 15, 2013 by Telparion Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 15, 2013 Share Posted June 15, 2013 Upload save to a file-sharing site (like dropbox) then post the link to the file. Quote Link to comment Share on other sites More sharing options...
Telparion Posted June 15, 2013 Author Share Posted June 15, 2013 (edited) Here is the SAV file : http://www.gamer-galaxy.net/transfert/AutosaveIM2013-06-03_22.41.02.sav It was the one in MyDocuments/Xenonauts folder. And just in case, the other file that gets generated once I launch the game: http://www.gamer-galaxy.net/transfert/__newGameSave__ Please tell me if you have this problem ! The terror mission occurs in Melbourne, Australia. Edited June 15, 2013 by Telparion Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted June 15, 2013 Share Posted June 15, 2013 I know it's rather obvious from the rest of the title, but in the future could you include the bug location in your thread title? It's to increase uniformity reduce potential confusion. For example: "[v19 Experimental / Ground Combat] Hidden movement lasts forever on a mission" Thanks! Quote Link to comment Share on other sites More sharing options...
Telparion Posted June 16, 2013 Author Share Posted June 16, 2013 Thank you GizmoGomez. I just saw this thread : http://www.goldhawkinteractive.com/forums/showthread.php/5587-Infinite-Hidden-Movement-temporary-fix About infinite Hidden Movement. I'll try the fix tool provided with it, and will report success or not here. Quote Link to comment Share on other sites More sharing options...
svidangel Posted June 16, 2013 Share Posted June 16, 2013 Usually this is a Reaper, so one thing you can do is run all of your characters flat out till they find the reaper, in order to change it's behavior so that it doesn't get stuck. Quote Link to comment Share on other sites More sharing options...
Telparion Posted June 17, 2013 Author Share Posted June 17, 2013 Actually, once we are stuck on this, the reload only brings out back the Hidden Movement screen and its never-ending loop. This is because I played this one on Ironman mode, so I cannot load before it happens. However : The thread's fix totally worked ! It removes the bug. Sometimes we end again on it (because of a Reapear, as it seems, indeed) but the fix then again can allow us to get through. Also, I have to shamefully report that I made a mistake and am playing this with v18 Stable version, instead of experimental one. Shame on me. I should end like the horse under svidangel callsign for this. Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 18, 2013 Share Posted June 18, 2013 Moved and renamed for you. Quote Link to comment Share on other sites More sharing options...
Telparion Posted June 19, 2013 Author Share Posted June 19, 2013 Thanks a ton for that Quote Link to comment Share on other sites More sharing options...
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