Jump to content

Should turning cost no TUs?


Recommended Posts

Apologies if this has been brought up before (and I suppose it has) but after some searches I couldn't find any threads about it.

I believe that the current 1 TU cost for turning by 45 degrees adds an unneeded layer of complexity to movement, in addition to causing pathfinding issues (link). The current facing direction would still matter for reaction fire, but we wouldn't have to carefully look at the most efficient way to move through a maze of obstacles because our soldiers are really BAD at turning around.

What is Chris and the others' opinion on the subject?

Link to comment
Share on other sites

Good find.

Like Mox mentioned in the thread, reworking pathfinding because of this might be some chore; but maybe removing (or refunding) the turning AP from moving would offset this issue, while keeping it if we turn manually. With the refund already adjusted on the final cost for moving, we would never know :)

Edited by Xenomorph
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...