ladlon Posted June 12, 2013 Share Posted June 12, 2013 No real new 3D /sprites are required, I think... Just maybe do a frame or two of the vaulting pose? High AP cost (and vulnerability, if the engine calculates that sort of thing), but give the ability to climb out a window. Quote Link to comment Share on other sites More sharing options...
Wintermist Posted June 12, 2013 Share Posted June 12, 2013 Oh yes, would be neat. Quote Link to comment Share on other sites More sharing options...
ladlon Posted June 12, 2013 Author Share Posted June 12, 2013 It should definitely be a 'clumbsy' move (high AP/vulnerability). They should be an alternate (but risky) means of escaping a room, and not treated like just another door. It might add some interesting tension... Trapped in a room, 'I could go out that window, but I'll be at risk... Should I do it?!'. I love when you can inject a bit of mini-drama into a game with little details like that (and random events as well). Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 13, 2013 Share Posted June 13, 2013 They used to be vaultable, but it had really strange bugs I think. Quote Link to comment Share on other sites More sharing options...
Farrell Posted June 14, 2013 Share Posted June 14, 2013 I just blow a hole in a wall with a grenade Quote Link to comment Share on other sites More sharing options...
Xenomorph Posted June 14, 2013 Share Posted June 14, 2013 (edited) Maybe for fluff, but here's a few things that make it unnecessary: If we look through a window and see something inside, it would be unlikely we would vault in, instead just hang in there, shoot through the window if there's enough AP, and stay in cover. Instead of storming in, have no AP left, and hide under a table. And if we don't see anything, we'd probably keep going down just to make sure there's no alien around the corner. And chances are there will be a door nearby It did look cool in EU, but many cool things on it didn't make it a good game. And of course, it's not stealthy, and can rip nasty holes on the uniform. Ouch. Edited June 14, 2013 by Xenomorph Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted June 14, 2013 Share Posted June 14, 2013 You can vault in through windows if you set them in the spectre. Because of the way the sprites work though your soldier will not be able to be drawn inside the window frame so there is a lot of clipping, it doesn't look great. You can also set windows to be openable (as with doors) so you can wander to a window, open it, vault inside, then close it behind you rather than breaking it. Quote Link to comment Share on other sites More sharing options...
ladlon Posted June 14, 2013 Author Share Posted June 14, 2013 You can also set windows to be openable (as with doors) so you can wander to a window, open it, vault inside, then close it behind you rather than breaking it. The actual animation for the window entering isn't terribly important. I just figure you jump the guy 1 tile (like a move), with maybe a frame or two of the vault graphic, if needed. Then again, I guess I'm making assumptions about how the engine works! Even if it's treated like entering a door (you just move from one tile to the one beside it) would be fine. Breaking the window or opening it in the process. Sure, you can go around or go to the door, but this just adds another option, which comes in handy when the other two aren't ideal (...large building with a door only on one end... or if you want to cut through the building... or if you are in a room, and the alien is outside the only door, etc). Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted June 15, 2013 Share Posted June 15, 2013 It would just use the existing vault animation as it is the same action. The game doesn't know or care if you are vaulting through a window or over a fence. When you move over an object that has the vaultable flag then it plays the vault animation. Quote Link to comment Share on other sites More sharing options...
Solarius Scorch Posted June 15, 2013 Share Posted June 15, 2013 Well, it could be useful in certain situations to prevent silly cases like a soldier back in EU who couldn't leap over a 40 cm wooden fence. However, most windows in Xenonauts are either too small or probably reinforced, so you have to make bullet holes in them to pass anyway. So I think it's not terribly vital. Quote Link to comment Share on other sites More sharing options...
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