flashman Posted May 11, 2013 Share Posted May 11, 2013 (edited) MAPS MAPS MAPS All Flashman's new maps and submaps are now included in the COMMUNITY MAP REVIEW PACK This is so that Chris can track them in an easier way Edited June 9, 2013 by flashman Quote Link to comment Share on other sites More sharing options...
flashman Posted May 11, 2013 Author Share Posted May 11, 2013 (edited) all in above Edited May 12, 2013 by flashman Quote Link to comment Share on other sites More sharing options...
Moxar Posted May 11, 2013 Share Posted May 11, 2013 Woaw! I love your map! It is full of details and I believe urban fight will be terrible there. Since both maps are the same, why didn't you place both corvette and scout on the same ? You could merge yout maps. According to Chris's specs, the map distribution is : lightscout scout/corvette landingship/cruiser bigga ships Moreover, the pillarwalls don't feel very natural, as the corners and the end of the walls are a little buggy.This submap collection needs a few more work (such as corners) to be properly usable. I tried to make some, but for obscure reasons they made the ground disapear beneath them. I'm not sold on the concretebarier on the road either, along with the sidewalk-parked cars. They do not seem very natural to me. Lastly, you shouldn't force vehicules on carpacks, since the random submaps already put some in there. It might cause some bugs. However, nice work, and keep going. The more maps we gets, the better will be the game! Quote Link to comment Share on other sites More sharing options...
Moxar Posted May 11, 2013 Share Posted May 11, 2013 I just noticed you uploaded the terror town map. Well, only two (minor) flaws, to my mind. First: it's a 60x60 map, so it should be for corvettes and landingships but not for battleship. Easy! Second: I'd have placed some (one, or two) aliens south the the south-estern building, so the bottom edge of the map would get more... dangerous. Right now, it's a threatless corridor. I'm not Chris, but I believe it's an excellent work, and I hope your map (both soviet and industrial) will be included in the final release. Quote Link to comment Share on other sites More sharing options...
flashman Posted May 11, 2013 Author Share Posted May 11, 2013 thanks going to go and watch STar Trek then I will come back and play. I think the biggest problem with soviet is a lack of props at the moment. The building submaps look cool but feel empty. I agree that the concrete feels a little forced, I was in 2 minds how to do it. I will play with LOS ideas, but again I dont want the props to get 2 repetitive. Thanks on car warning, I totally forgot that some might have cars on them. I did the soviet map as 60x60 on purpose for corvette and landingships. I will make a bigger one battleship, but I wanted it to be rather special. Quote Link to comment Share on other sites More sharing options...
flashman Posted May 11, 2013 Author Share Posted May 11, 2013 (edited) see top post Edited May 12, 2013 by flashman Quote Link to comment Share on other sites More sharing options...
Moxar Posted May 11, 2013 Share Posted May 11, 2013 Then your soviet map is in a wrong folder. Move it to UFOMaps/corvette and UFOMaps/landingship. Quote Link to comment Share on other sites More sharing options...
flashman Posted May 11, 2013 Author Share Posted May 11, 2013 lol oops that was me having issues getting it to force use in quick battle. I have it in corvette/landingship and i had it in root directory as well after wasting an hour trying to play it. In the end I re-wrote my quickbattle - forgetting to make the enemies defensive and squishy.. so all my team died legging it across the map to scout out issues Quote Link to comment Share on other sites More sharing options...
flashman Posted May 11, 2013 Author Share Posted May 11, 2013 OK I have put the current finishing touches to a town terror map 60x60 corvette and landingship There is more I would like to do along the roads and some alleys to break up LOS, however I need more cars and props and items to put in the roads, rather than just replicate the same things 400 times. https://www.dropbox.com/s/mzwmoem8vfqqjez/Flash%20town%20terror.rar?m Quote Link to comment Share on other sites More sharing options...
flashman Posted May 12, 2013 Author Share Posted May 12, 2013 added an arctic into the first link. Found that one challenging again due to lack of props, but I played it a couple times and it seems to play ok to me. There are routes for hunters and cover for men. Quote Link to comment Share on other sites More sharing options...
flashman Posted May 12, 2013 Author Share Posted May 12, 2013 Included a middle eastern map in the pack now. Small rural community attacked by aliens. I will try and host some pictures showcasing the maps. Quote Link to comment Share on other sites More sharing options...
flashman Posted May 12, 2013 Author Share Posted May 12, 2013 spamming my own thread now. Pack now includes a new desert military base. I have the basic prop version included, though I have had it up and running with warrior tanks smashed up around the place with my custom submaps Quote Link to comment Share on other sites More sharing options...
Moxar Posted May 13, 2013 Share Posted May 13, 2013 spamming my own thread now. hehe! I do the same. I like your maps. Keep going! Quote Link to comment Share on other sites More sharing options...
Ol' Stinky Posted May 13, 2013 Share Posted May 13, 2013 Yeah, they're cool. I haven't posted 'cos I don't have anything to add, you're not talking to yourself here. (: Quote Link to comment Share on other sites More sharing options...
flashman Posted May 13, 2013 Author Share Posted May 13, 2013 thanks guys, just found that maps crash if the default tile is not in the xenonauts directory. I was working between 18.3 and 18.5 standalone I was trying to work out why all my maps crashed in 18.3 The 18.4/5 builds are also missing greyconcrete_5x5 in the town ground directory. This might cause black tile error on 2 parts of my town map. Quote Link to comment Share on other sites More sharing options...
flashman Posted May 14, 2013 Author Share Posted May 14, 2013 I have played through all the maps in the campaign. I replaced all the maps with just mine so that I could test them out. Based on play testing I have moved and amended props to create a vehicle friendly environments. Previously 3x3 vehicles would get stuck in places and they would have to turn around. Now they have clearer access across the maps. Quote Link to comment Share on other sites More sharing options...
flashman Posted May 16, 2013 Author Share Posted May 16, 2013 I have now added my first large map 70x70. This is built using only custom submaps that I have included in the download package. Custom submaps are either revamped goldhawk versions or brand new ones. Also tidied up the top page, will continue to do so with time permitting. Quote Link to comment Share on other sites More sharing options...
flashman Posted May 16, 2013 Author Share Posted May 16, 2013 Added the following ground tiles into my soviet submap folder because they are not present in 18.5 industrial_concrete_5x5 industrial_concrete_10x10 Quote Link to comment Share on other sites More sharing options...
flashman Posted May 18, 2013 Author Share Posted May 18, 2013 Added a new large 70x70 soviet terror Quote Link to comment Share on other sites More sharing options...
flashman Posted May 18, 2013 Author Share Posted May 18, 2013 Added soviet stockyard. This is a terror site that is very open fighting through the railway sidings Quote Link to comment Share on other sites More sharing options...
flashman Posted May 19, 2013 Author Share Posted May 19, 2013 added 3rd large Soviet terror site Quote Link to comment Share on other sites More sharing options...
flashman Posted May 19, 2013 Author Share Posted May 19, 2013 bugfixed some tiles and railings on large soviet flash4 fixed overlapping doors on propaganda building and joined bungalows rear door. Quote Link to comment Share on other sites More sharing options...
flashman Posted May 20, 2013 Author Share Posted May 20, 2013 Added new map soviet_ military_barracks and military props A rough screenshot collage is below Quote Link to comment Share on other sites More sharing options...
Sathra Posted May 20, 2013 Share Posted May 20, 2013 Now THAT is something to have fun fighting amongst. Quote Link to comment Share on other sites More sharing options...
flashman Posted May 20, 2013 Author Share Posted May 20, 2013 Thanks Sathra I was going to move on from the soviets but I ended up enjoying them too much and constantly getting new ideas for submaps. I then need to include these submaps in my maps and end up making more maps. Once I have done the soviets to death I am going to work on the desert as this is a very lonely tileset. Quote Link to comment Share on other sites More sharing options...
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