Belmakor Posted December 18, 2011 Share Posted December 18, 2011 I am suffering from an unusual bug. I load an auto-save which was taken during an early Crash-site 2 mission. The mission completes fine and the chinook makes its way to base no problem. However, after speeding up the time and after a few seconds the screen freezes and the Groundscape music begins followed shortly by the Briefing screen for the same mission I have just completed. Unpeturbed I completed this mission despite my chinook still being nestled safely in my base though minus one man I lost on my last mission. However, after returning to the Geoscape and speeding up time again the same thing happened - I was sent into the 3rd mission. Again with no Chinook having taken off but now with only 6 men (due to two previous casualties). Quote Link to comment Share on other sites More sharing options...
TNoyce Posted December 19, 2011 Share Posted December 19, 2011 Hmm.. That's a new one I believe. Mind you, there are a fair number of issues that seem to be linked to using save games. Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 19, 2011 Share Posted December 19, 2011 That should happen if you're using the "Ground combat.bat" file (though it'll be once per game hour). I think the Debug version does something similar, but with more of a delay. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 19, 2011 Share Posted December 19, 2011 Yeah it sounds like you're running the Debug / - Groundcombat version of the game. It does that so we can test the GC without shooting down a UFO each time. Quote Link to comment Share on other sites More sharing options...
Belmakor Posted December 19, 2011 Author Share Posted December 19, 2011 Ahh ok, yes that explains it. However, the only reason I had to run debug mode was because both my other saves have become corrupted. i.e. they either crash when I load from the main menu or crash after hitting the "personnel" tab in the base. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 19, 2011 Share Posted December 19, 2011 That'll be a problem with the armour. We've fixed it up in the dev build and it should be fine next build. Quote Link to comment Share on other sites More sharing options...
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