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improvement for colossus armor


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I am recently playing a new campaign (dev build 4.26.0) and I think you are going in the right direction with your game.

Even changes I was not very thrilled at first, I begin to like i.e. the auto med kit heal a lot less than before. (Maybe you can raise the healing from 5hp tp 10 hp)

However there is one thing I would suggest for the colossus armor. Because its so heavy and you are just a walking tank, like in the description, the armor value of +40, from my point of view, is way to less.

Wearing guardian armor + heavy armor gains your regular soldiers +30 armor without all the negatives, the colossus brings with it.

Also the +40 armor at this point of the game is further reduced with every enemy hit.

I really like the idea, that you transform your soldier(s) into a walking tank, cause they have better aim than a regular tank and so its nice for late game. Also the sound while walking, amazing.

But maybe the colossus armor cannot be reduced by enemy fire and also the soldiers with a medkit can heal the colossus armor to full hp. Otherwise its just that the idea of walking tank is great, but not usable .

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21 hours ago, Nils said:

I am recently playing a new campaign (dev build 4.26.0) and I think you are going in the right direction with your game.

Even changes I was not very thrilled at first, I begin to like i.e. the auto med kit heal a lot less than before. (Maybe you can raise the healing from 5hp tp 10 hp)

However there is one thing I would suggest for the colossus armor. Because its so heavy and you are just a walking tank, like in the description, the armor value of +40, from my point of view, is way to less.

Wearing guardian armor + heavy armor gains your regular soldiers +30 armor without all the negatives, the colossus brings with it.

Also the +40 armor at this point of the game is further reduced with every enemy hit.

I really like the idea, that you transform your soldier(s) into a walking tank, cause they have better aim than a regular tank and so its nice for late game. Also the sound while walking, amazing.

But maybe the colossus armor cannot be reduced by enemy fire and also the soldiers with a medkit can heal the colossus armor to full hp. Otherwise its just that the idea of walking tank is great, but not usable .

There is a boost behind the Colossus' armor that can give 80 defense

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3 hours ago, jackbou said:

There is a boost behind the Colossus' armor that can give 80 defense

Yeah, just finished research the tech tree. Still kind of disappointing, that the soldier has to go into medi-break for a few days after the mission, because he took some damage.

As I said, I really like the concept, maybe a little more polish on that colossus armor idea ;-)

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The Colossus Armor would far more apealing if it was allowed 1 module - the Auto Med-kit. Also I second the idea of the HEVY, currently I can equip that ammo but not the weapon, which makes no sense. I would have an upgrade research that adds the Grenade launcher as a secondary weapon along with the Armor bonus. Will be used in Terror missions a lot then. Maybe be two different Research choices to make it "costly" in time,

IDK Right now it seems to be a waste of resources to make and equip any soldiers with it.

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  • 2 weeks later...

For me if the Colossus to be usable it needs:

1. AP reduction in using LMG.

2. Accuracy boost using LMG. Even with 100 STR, 100 ACC, the LMG is still meh when it comes to it's role. Since you have a specialized heavy weapons platform, heavy weapons should gain a boost.

3. Use HEAVY.

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