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jackbou

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Everything posted by jackbou

  1. I've always suggested doing this like you.,But the problem is that AI knows where you are.,But you don't know where he's in.,As long as you enter his range, whether he sees you or not,There's a high probability that the next round will suddenly appear and give you a shot.,I'm not dissatisfied with the game mode, but this perspective AI does reduce people's game experience.,After all, even a hardcore game should work gameplay.,If it's just a hardcore, what's the difference between it and reality?
  2. I think everyone has faced such a scenario, just got off the plane and was caught off guard by the aliens who were ambushed, I think at this time everyone will wonder whether the aliens are invaders or us, in the final analysis, this is the production team's incorrect thinking about their own gameplay. like old xcom, you may be able to use your soldiers as consumables but it doesn't work in Xenonauts2, because the cultivation of soldiers is too slow if you lose a high-attribute soldier, You need to take longer to train him (some people may say that's why you should use SL, but SL doesn't solve the problem fundamentally, it's just an insurance measure that allows you to keep trying and making mistakes, and when he can't solve it, then it's time for you to lose something important, and too much SL will only make people angry and boring instead of experiencing the fun of the game). and for example, the new XCOM, which cleverly turns the player from the beginning to stealth, This mechanic gives the player a head start so that the player will not feel the difficulty as soon as they come up, saying that Xenonauts2, at the moment there is only an ambush for the scavengers, this gameplay is undoubtedly shallow, we have agents, there are planes and all kinds of equipment, we can give full play to their usefulness, for example, by consuming a certain point can let us know the specific situation of the battlefield, and even we can ambush the aliens before they land to catch them off guard, there are many ways to improve the gameplay, I hope that the production team can not be too limited to the current framework, and innovate and improve where it makes sense (that's all I want to say, if only I could get a response from the production team).
  3. 1. Why not, Mars is a mechanical creature and there is no problem going down the list (although he really shouldn't be on the victim list) 2. More maps and workshops will be available at Milestone 6 3. One of the great pleasures of XCOM games is the feeling of developing from low to high, I don't think there is any problem, if you have to give strong pressure after the player becomes stronger in the later stage, it will make people very tired 8. The alien weapon has a genetic lock, so it cannot be used 9. This is indeed a suspicious point, and it is also possible that the spacecraft flew back after putting them down
  4. By the way, this site has changed a lot in the past few months, and this is the color change I made to distinguish the content in the text, I hope you don't have the impression to read it
  5. It's been five months since I've not played the game, and I'm wondering if the team has any additional thoughts on Singularity's identity, as it feels like a waste of such a powerful technology to just boost the power of a fusion weapon(Will I still get a chance to see the production team recreate the Singularity Burst cannon and Fury Interceptors in the game?)
  6. Whenever I try to load a save, it crashes, and this bug has seriously affected the game experience, and I hope the production team can fix it as quickly as possible(I'll package the bug file into a zip package and put it below) I can't believe I flashed back so many times in such a short period of time last night bug_report_2024-09-27-14h05_gc_4.26.0_unhandled_exception.zip
  7. I hope that the production team will have a smooth development and that there will be good news in a few weeks, as well as everyone in the forums, and if you see this post then you're in luck for a whole day too -A stranger from a forum
  8. But it doesn't seem like there's anything to post, and the production team is working Milestone 5
  9. A good novel can enrich the worldview and make people feel more immersed in it
  10. There is a boost behind the Colossus' armor that can give 80 defense
  11. I have an idea about grenades, each soldier has a range that can be thrown 100% or very highly, and when he throws it, he makes a judgment, and if he can't, then he can at least throw it in the farthest and specify the direction he can throw and 100% of the throw, so that he may avoid throwing the grenade under his feet (I use machine translation, I hope you understand)
  12. Xenonauts 2 is like a documentary about the U.S. military's security war in Afghanistan, or even worse, because our organization is as if there are no intelligence agents at all. Entering the mission without knowing anything, how many enemies are there? I don't know, is the drop zone safe? I don't know, why can't we scan it with our radar in the middle of the war? Could it be that our radar can only be used to scan for UFOs? Such a big UFO let it be down, the helicopter drove over and couldn't see where such a big crashed UFO was, and asked the soldiers to explore the map everywhere, and they could be surrounded by 2-3 enemies without dead angles when they landed, and as soon as they got off the helicopter, they were shot down by reaction shots and one or two soldiers
  13. Just like the first generation, this is the best general-purpose fighter we can use, but on top of this there is also a black rage fighter with singularity torpedoes, which can blow up UFOs without any dust, so I think the production team must have something hidden, and I'm going to look forward to Milestone 5 for that
  14. I think the production team hasn't updated for so many days, so they must be ready to update Milestone 5
  15. Come on Milestone 5 My proudest faith Vivid in the eyes of the sweeper Tears were flowing inexplicably I vaguely remember the fusion cannon And the powerful Gemini Interceptor The aliens are all repulsed I don't get tired from staying up all night
  16. Eternal Eternals are an end-game enemy in Xenonauts 2. They are the alien leaders of the invasion. Autopsy Report Their ornate garb leaves little doubt that our subject occupied a high rank within alien society, Commander - I suspect we have finally encountered one of the creatures that other extraterrestrials reverently refer to as "Eternals". Eternal physiology is almost skeletal in appearance, with muscles so atrophied they can barely support their own weight without assistance from the antigravity emitters integrated into their armor. Their withered body is entirely hairless, and the features of their oversized head are sunken below folds of skin. Nonetheless, there is clear evidence of deliberate engineering. The Eternal is perfectly symmetrical in both face and body, with wrinkled skin completely free of imperfection. Genetic analysis reveals no age-related degeneration in any of our samples, implying they may have somehow defeated the aging process entirely. One suspects these immensely powerful psionic beings shun primitive flesh, inhabiting shriveled forms that only serve to sustain their vast psychic consciousness. This makes them terrifying opponents, despite their frail appearance - they are reportedly capable of dominating the minds of the unwary, bringing them under alien control. They also appear to be improbably durable on the battlefield, able to shrug off attacks that would easily kill a lesser creature. Though impressive, the protective properties of their armor is insufficient to explain this - implying the existence of additional defenses, likely psionic in nature. Nonetheless, you have already demonstrated the architects of the invasion can be killed. One hopes more them will soon follow Interrogation We have learned much of the Eternals from our captive, Commander. Their civilization was once much like our own (i.e. numerous, aggressive, rapacious), yet over time both the individuals and the society itself have been engineered into something rather different. Only ten thousand Eternals remain of the billions that once existed, a number kept stable for millennia using cloning technology. Every Eternal is physically identical, having undergone extensive genetic engineering to achieve biological immortality and a perfectly uniform appearance. Governance is an egalitarian affair, with matters of the Eternal Empire being decided unanimously among the population. A High Eternal oversees these affairs, but their vote carries no more weight than any other - their (albeit vital) role is simply to prevent paralysis by continually shepherding opinion towards consensus. There is thus little conflict within Eternal society. The limited number of citizens mean all material needs can easily be met. Vanity and base sexual impulses have long since been left behind. Power is spread evenly, giving individuals little reason to seek more. Nonetheless, the Eternals are willing to devote themselves to an endless war of conquest in pursuit of their ultimate aim: repairing their planet. The surface of Nemesis remains a barren wasteland to this day, scorched of life by the same devastating war that convinced them their society must change if their species were to endure. The Eternals seek to identify lifeforms that resemble those which once walked Nemesis, hoping one day to be able to rebuild the biosphere they themselves once destroyed. Their empire has expanded through steadily more distant dimensions in recent centuries, subjugating planets and recovering vast quantities of flora and fauna for study. Then, at the farthest reaches of the multiverse, the Eternals discovered a wondrous planet that bore striking resemblance to the Nemesis of old. Yet swarming across its surface was a terrible threat - the only advanced civilization the Eternals had ever encountered. Our enemies were not ready to launch this invasion. They simply knew their opportunity would soon pass, having watched in horror for decades as humanity's population and technology increased at an almost exponential rate (all the while destroying the very biosphere the Eternals sought to preserve). Sadly, the chilling truth is that the Eternals consider us too dangerous to let live. They still possess the same weapons that destroyed Nemesis, and would have no hesitation to use them against Earth should they believe their invasion had failed. That point is rapidly approaching: we do not have long to come up with a solution.
  17. So far XCOM-like games and XCOM have air combat, land battles, water battles (X-COM: terror from the deep), but there is no space battle, compared to ordinary battles, space combat can obviously bring some unexpected characteristics, such as the scene in the space environment can have a lower gravity to make soldiers jump high without a jetpack, Another example is that the harsh environment can change the layout of the battlefield or the battle situation, so as to play some mechanisms similar to environmental killing for players to use
  18. Will the production team delay the progress of milestone 5 because of playing Black Myth: Wukong?
  19. This mechanical unit in the trailer doesn't seem to have been seen, What is the number of days in which this unit appears?
  20. But if you do that, the role of the grenadier is replaced, and if it is used for anti-personnel and explosives, vehicle rockets and grenades are sufficient
  21. I think that since the production team used the Cold War setting, it means that they still want to present a completely different feeling from XCOM, but for now, everyone cares more about the feeling that Old X-Com presents in the new era than the setting
  22. It stands to reason that the Cold War background should have more elements of political intervention, such as the impact of covert actions against aliens on the current world, the impact of shooting down UFOs and skirmishes in the surface world, and at the same time, the organizations under the two major countries will also compete for alien technology to try to use it for themselves, such as the sudden intervention of fighters of unknown nationality during air warfare, or the dispatch of troops to intercept technology to collect samples during ground warfare, and at the strategic level, they will put pressure or propose a deal. Fighting with aliens and mediating with two major groups can better reflect the depth of this background, so let's see what the production team will do when the time comes
  23. Aside from the game's Skisto's Ultimate Megamix Map Pack 2000, no mods are used
  24. When I tried to use Xenonauts_gc_editor.exe features, such as the V key, the program crashed
  25. After playing, I came up with some suggestions that I could use to improve the game 1.experience. Since Xenonauts 2's vehicles have been modularized, the accessories they carry provide players with more tactics in the game, however, until the end of the game (the current version) does not provide them with an upgrade like the aiming module that the Soldier equipped after researching alien electronics, but instead provides the player with a jetpack that doesn't quite match, I think we should give it a late-game upgrade 2. As I said in my last post, the current jetpack doesn't have much practicality, I feel that after looking at the anti-gravity device, it will be possible to upgrade the existing jetpack to an anti-gravity backpack, which will not only allow our soldiers to hang in the air but also shoot, we will make it consume more ut to do this as a limit, without making it too strong (like Xcom: Enemy Unknown consumes fuel as a limit) With that in mind, hopefully the production team will take these suggestions appropriately (I don't speak English very well, so I use machine translation, please understand) Thank you for watching my post
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