Veggetossj Posted April 5, 2013 Share Posted April 5, 2013 I was wondering why do we get flares given to us during the start of the mission? I have equipped all my guys with stun grenades and a frag grenade, but each mission i start with flares in my quickslot. Why cant we (un)equip these flares from our base, deciding wether or not we wish to use them. I always have my stun grenades in my toolbelt but they are last to apear in my quickslot, why is this? How does the quickslot decide wich items it will show? Wouldnt it be better the have those actual quickslots in our inventory, so we can fill them with the items we want there to be in? Just some of my thoughts on the matter, feel free to discuss. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 5, 2013 Share Posted April 5, 2013 Rightclick the slot. You decide what appears there. The flares show up for night missions. Quote Link to comment Share on other sites More sharing options...
Veggetossj Posted April 5, 2013 Author Share Posted April 5, 2013 I can right-click a quickslot? I feel as such an idiot Does that work for a Medpack as well? Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 5, 2013 Share Posted April 5, 2013 No worries, mate! Took me a while to get it myself. Yeah, right clicking with the medpack "target" out will change the amount to heal, just like right clicking with guns will change firing modes (or at least how well they're aiming). When in doubt, try right clicking. It's saved me many a time. Quote Link to comment Share on other sites More sharing options...
Veggetossj Posted April 5, 2013 Author Share Posted April 5, 2013 i did know u could scroll with the mouse to get the different fire modes/accuracies. Anyways, a mod can close this now. Quote Link to comment Share on other sites More sharing options...
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