a_beorning Posted March 19, 2013 Share Posted March 19, 2013 I think of several features: 1) Dynamical (in air) squadron management: - possibility to split squadron in air (example: low-fueled F's come home while MiG continues pursuit) - possibility to join several planes (even from different bases) in a squadron to allow them attack UFO together (of course, planes to-be-joined must be in same waypoint or tailing same UFO) 2) Dynamical (in air) base/hangar reallocation: - if a base have a free hangar and my plane (from another base) is near it - why I cannot land it here? - why do I need unarmed C-17 to move my MiG from base to base, when distance is less then MiG range? (Interface: when selected waypoint for squadron is base but not home, and have enough free hangars, popup "Fly to waypoint/Land and set as homebase/Cancel") I do not know if these features are possible, and if possible how hard to implement. But IMHO they are useful and give even more reality without breaking game balance. Maybe in add-on if not in final release? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 19, 2013 Share Posted March 19, 2013 I can answer no. 2 for you, as that was asked a while ago. Apparantly the way that hangars are assigned to aircraft make no. 2 impossible. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted March 19, 2013 Share Posted March 19, 2013 Sadness, that'd be really nice. Spitting and forming squadrons in air would be really nice too, and hopefully less impossible to implement. Quote Link to comment Share on other sites More sharing options...
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