Safaquel Posted March 5, 2013 Share Posted March 5, 2013 My stance on this hasn't changed. Even if we wanted to change to a 3D Geoscape now, the time requirement would be prohibitive as it'd involve redoing pretty much all of the Geoscape code. Save this for v0.99, maybe? I have to say, though, the current implementation works fine and is recognizable. Turning the globe (and possibly switching country colors) was just one of those small things. Quote Link to comment Share on other sites More sharing options...
tirlimpimpim Posted March 28, 2013 Author Share Posted March 28, 2013 OK, so I fully understand that this issue will not be addressed, however I need to vent out one more thing: in Xenonauts, Earth's axis is perpendicular to its orbital plane, unlike the reality, where Earth is tilted by 23.4°. This neglected angle is responsible for seasonal change in daylight duration, you know in northern hemisphere during winter the day is short and in south it's vs. and in Xenonauts daylight duration is constant. So that's that... Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 29, 2013 Share Posted March 29, 2013 Well if it makes you feel any better there is no seasonal variation in the tilesets so you won't have a winter farm at one time of the year and a summer farm level later in the year so the seasonal variations don't matter in a game context. Maybe in the sequel Quote Link to comment Share on other sites More sharing options...
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