MyThos Posted February 15, 2013 Share Posted February 15, 2013 Hi, Chris repeatedly mentioned that GJ would provide updates on his work on AI but I never found anything. Latest remark is from 17.6 release announcement. GJ’s writing an article on it too, which should explain in more detail what has been put in and what happens next. That'll be due some time this week. Any idea if and when we might get to read something from GJ ?? Thanks and Regards, Michael Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted February 15, 2013 Share Posted February 15, 2013 "Sometime this week" can mean "the last minutes of Sunday". It all depends on what GJ is doing this week and how he can fit it into his schedule. Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted February 15, 2013 Share Posted February 15, 2013 Hey guys, Sorry for the lack of blog updates on my part. This is in part because I went through a multitude of techniques before settling down, part in because of the bumps on the road while implementing, and in part due to that I'm still deciding on how to present it to you guys. I don't want to get to technical, as it won't be approachable, but there are some technical parts which could be interesting for other gamedevs. For those who want to get a small insight on the technique I settled on, can read this: http://www.cgf-ai.com/docs/multi_unit_htn_with_astar.pdf or take a look at plannedassualt.com :-) As soon as I'm done with the blog update, you'll know! Quote Link to comment Share on other sites More sharing options...
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