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AI update from GJ


MyThos

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Hi,

Chris repeatedly mentioned that GJ would provide updates on his work on AI but I never found anything. Latest remark is from 17.6 release announcement.

GJ’s writing an article on it too, which should explain in more detail what has been put in and what happens next. That'll be due some time this week.

Any idea if and when we might get to read something from GJ ??

Thanks and Regards,

Michael

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Hey guys,

Sorry for the lack of blog updates on my part.

This is in part because I went through a multitude of techniques before settling down, part in because of the bumps on the road while implementing, and in part due to that I'm still deciding on how to present it to you guys.

I don't want to get to technical, as it won't be approachable, but there are some technical parts which could be interesting for other gamedevs.

For those who want to get a small insight on the technique I settled on, can read this:

http://www.cgf-ai.com/docs/multi_unit_htn_with_astar.pdf

or take a look at plannedassualt.com :-)

As soon as I'm done with the blog update, you'll know!

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