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[3.3.0 experimental - engineer+science screen] not possible anymore to recruit scientists/engineers before the buildings are completed


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On 3/10/2024 at 11:33 AM, zardoz2206 said:

ok it seems a bit more complicated : on the following save i can t, but after building more buildings i could buy more than what i could bear ...

user_day_3_go2-9.json 513.78 kB · 0 downloads

Thanks for the bug report! I tried loading your save but I wasn't able to hire more than the cap? Are there any specific steps that need to be done in sequence to be able to do this?

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the bug is precisely that you get the not enough search facility (or engineer facility) message with plenty of living space.

 

chris is supposed to have changed that

 

i can also provide a save in which you can buy whatever number of those you want.

 

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3 hours ago, zardoz2206 said:

the bug is precisely that you get the not enough search facility (or engineer facility) message with plenty of living space.

 

chris is supposed to have changed that

 

i can also provide a save in which you can buy whatever number of those you want.

 

Thanks. If you could provide a save for both situations that'd be great.

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hmmm in my current save i am restricted again, maybe recruiting more is possible only when people are on transit ?

or when you just have room. thinking about it that must be it : if buildings are full no recruiting, if there is room then you can recruit the number you want.

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