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Was declining damage with distance added to the code?


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I notice since Milestone 3 that successful long shots barely make any damage. This makes snipers quite useless, and gives huge advantage to the aliens. I have not seen any discussion about this in the release information, including the patches. Am I dreaming?  If so, please be at least upfront about it in the documentation. 

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On 2/9/2024 at 11:55 PM, WhoCares said:

I notice since Milestone 3 that successful long shots barely make any damage. This makes snipers quite useless, and gives huge advantage to the aliens. I have not seen any discussion about this in the release information, including the patches. Am I dreaming?  If so, please be at least upfront about it in the documentation. 

Damage does decline beyond max weapon range (when the fire path turns orange), yeah - but it's not a change. That's always been in the game, all the way back to Xenonauts 1, and it affects the aliens the same as humans.

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OK. Thanks.

Just seems worse this time around, and at times only with a green path from a sniper. Maybe sniper shots need to have their randomized damaged modified with the minimum damage increased, as they can only shot once per turn. I am at times wondering if it is worthwhile to have a sniper on a team. 

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