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Everything posted by WhoCares
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Can't load log file. Getting error -200?output.logoutput.log
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I have also a door issue in the alien base, but it is different. The door is closed but the Xenonauts can walk through it as if they are ghosts. See game save, just pick a soldier that has not moved yet and make him reach the others beyond the closed door straight ahead. output.logoutput.logoutput.log user_day_166_alien_base_manual_save-4.json
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[3.3.0 Exp - Geoscape] Cleaner mission not selectable
WhoCares replied to WhoCares's topic in Xenonauts-2 Bug Reports
A bit more background. I launched the chopper with the Cleaner mission as target, but when the other mission in California popped-up, the system seemed confused. The "commence mission" form did not popped up on arrival. Yes, the way you showed works (and so there is a work around), but if you click on the Skyhawk and then click "Select new target" and then try to click on the Cleaner mission on the geoscape it does nothing (the chopper does not get a new target). I tried at the highest zoom-in resolution on the geoscape, still does not work. I guess it is because they are too close to one another (including the other Xenonaut base). -
[3.3.0 Exp - Geoscape] Cleaner mission not selectable
WhoCares replied to WhoCares's topic in Xenonauts-2 Bug Reports
Here is game save. user_clear_mission_bug-2.json -
On the geoscape, a cleaner mission appeared near Miami, and as the chopper was on the way another Cleaner mission appeared in California. Once the chopper arrives in Miami area, the cleaner mission there cannot be selected by the chopper. See attached game save and log file. user_clear_mission_bug-2.json output.log
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[3.2.0 Exp - Tactical] Animation off map
WhoCares replied to WhoCares's topic in Xenonauts-2 Bug Reports
output.log Here it is, but I played since, so it might not show on the log file, as it seems to refresh itself every new day. -
[3.2.0 Exp - Tactical] Animation off map
WhoCares replied to WhoCares's topic in Xenonauts-2 Bug Reports
It was grenade launcher that missed and went through the end of the map. Oddly, the location of the animation is off the line-of-sight of the grenade's trajectory. -
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V3.2.0 - More shroud issues (scenery caused, not doors)
WhoCares replied to Emily_F's topic in Xenonauts-2 Bug Reports
Same here. Xenonauts literally walking in the dark. -
Was declining damage with distance added to the code?
WhoCares replied to WhoCares's topic in Xenonauts-2 General Discussion
OK. Thanks. Just seems worse this time around, and at times only with a green path from a sniper. Maybe sniper shots need to have their randomized damaged modified with the minimum damage increased, as they can only shot once per turn. I am at times wondering if it is worthwhile to have a sniper on a team. -
Although load times have been declared 30% faster, and I did observed a small improvement from previous milestones, but it is closer to 10%.
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I notice since Milestone 3 that successful long shots barely make any damage. This makes snipers quite useless, and gives huge advantage to the aliens. I have not seen any discussion about this in the release information, including the patches. Am I dreaming? If so, please be at least upfront about it in the documentation.
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I am not sure why the Medkit load was increased, but this is really problematic. Combined with the nerf stats for soldiers, then one is facing a situation where: is it grenade or medkit; can't have both as it is too heavy. If you pick medkit, then with poor stats where your soldiers miss their shot very often, you can't have a grenade to "soften" the aliens before hand, and you will have far more dead soldiers, replaced by poor stats soldiers. If you pick the grenade, then you loose many more soldiers because you can't heal them, so you have to keep getting new soldiers with poor stats anyway. This is a vicious circle. Please reconsider, and at very least the advanced medkit should be less heavy.
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I finally got to produce the top tier aircraft, the Gemini, and it is . . . red? Looks like a toy to be honest. Does the xenonauts are playing "red barons" with the aliens? Would it be possible to give it a serious look, either blue/gray or blue camo? This is really anti-climaxed. Just a thought anyway.
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Here is a suggestion. When there is a lot of UFOs, planes get damaged, and it oftentimes reach a point where there is no point intercepting UFOs until planes are repaired. One is left with just watching the screen and the clock. Repair times, in my opinion, tend to be really long. How about having an Engineering Project "Help repair planes". This would have for effect to cut down plane repair time by let's say 4% for each Engineer, which with a double size workshop would bring it close to 50% time reduction. This could be also scaled based difficult levels with a bonus/malus.
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[3.0 Exp - Soldiers & Aircraft - missing elements]
WhoCares replied to WhoCares's topic in Xenonauts-2 Bug Reports
1920 x 1080 -
[3.0 Exp - Soldiers & Aircraft - missing elements]
WhoCares replied to WhoCares's topic in Xenonauts-2 Bug Reports
I found the problem. With the new windowed display, the aircraft load bars being at the bottom of the screen were not visible, same story with the hiring button. -
Good to see Milestone 3, but there are things that have disappeared. 1. Cannot recruit soldiers anymore? So, one is stuck with soldiers with an accuracy of 36? I think the soldiers progression being too fast, and should start at lower level needs to be revisited. Maybe make it based on difficulty level, on a scale? There has been many jokes about the "elite" of NATO and Warsaw Pacts joining the Xenonauts . . . in X1. The jokes will continue for sure! 2. The bar showing load on aircraft is gone, that was useful. Could you bring it back? Thanks!
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mises à jour sur l epic games stores
WhoCares replied to fjc72's topic in Xenonauts-2 General Discussion
Bonjour, il y a des mises à jour fréquentes via Steam. Nous en sommes à la version 2.09 (beta). Peut-être que vos "settings" avec Epic Games doivent être ajustés. Sinon, il faudra contacter le soutien technique chez Epic Games. -
I was able to get the General unconscious during the Atlas mission, and all other cleaners were dead before. This triggered the Mission Complete event, but then codes in red appeared and then a CTD occurred. Attached game save, just finish smoking the General with grenades to bring him unconscious. auto_groundcombat_turn_13_start-25.json
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