Jump to content

Using Engineers to accelerate plane repairs


Recommended Posts

Here is a suggestion. When there is a lot of UFOs, planes get damaged, and it oftentimes reach a point where there is no point intercepting UFOs until planes are repaired. One is left with just watching the screen and the clock. Repair times, in my opinion, tend to be really long. How about having an Engineering Project "Help repair planes". This would have for effect to cut down plane repair time by let's say 4% for each Engineer, which with a double size workshop would bring it close to 50% time reduction. This could be also scaled based difficult levels with a bonus/malus.

 

Link to comment
Share on other sites

I like the idea, but rather make "Emergency repair boost" as interrupt  feature. A side job.

So you can switch it on/off while standard Engineer project queue remains intact.

When emergency repairs are done then  Engineer come back automatically to the point where he was interrupted.

Keep it simple ass possible, so no other links (difficulty or whatnot)

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...