Skitso Posted December 2, 2023 Share Posted December 2, 2023 Decal stuff like the cabinet circled here are visible when they should not be. Shadows are still broken. Quote Link to comment Share on other sites More sharing options...
Kouki Posted December 3, 2023 Share Posted December 3, 2023 23 hours ago, Skitso said: Decal stuff like the cabinet circled here are visible when they should not be. Shadows are still broken. Thanks for bringing it up, unfortunately I'm not sure if there's a simple way to get this fixed as it seems to be a shader issue, but I'll bring this up with Chris and see what he thinks Quote Link to comment Share on other sites More sharing options...
Skitso Posted December 3, 2023 Author Share Posted December 3, 2023 10 minutes ago, Kouki said: Thanks for bringing it up, unfortunately I'm not sure if there's a simple way to get this fixed as it seems to be a shader issue, but I'll bring this up with Chris and see what he thinks As the ATLAS base is an interior space, I'm not even sure if we need such wall shadows in the first place. Is the other issue where all the different cabinets, lockers etc. become visible before the wall behind (if you turn soldier one tile at a time to reveal a room, you can reproduce the issue shown in the image above) them also a shader issue? Quote Link to comment Share on other sites More sharing options...
Kouki Posted December 4, 2023 Share Posted December 4, 2023 On 12/3/2023 at 3:44 PM, Skitso said: As the ATLAS base is an interior space, I'm not even sure if we need such wall shadows in the first place. Is the other issue where all the different cabinets, lockers etc. become visible before the wall behind (if you turn soldier one tile at a time to reveal a room, you can reproduce the issue shown in the image above) them also a shader issue? Yeah was able to repro the second one rather easily, not sure if it's an issue in asset setup of the affected wall tile or with the way vision is handled in the game so I'll have to ask Chris and the team regarding this Quote Link to comment Share on other sites More sharing options...
Skitso Posted December 23, 2023 Author Share Posted December 23, 2023 (edited) On 12/4/2023 at 9:49 AM, Kouki said: Yeah was able to repro the second one rather easily, not sure if it's an issue in asset setup of the affected wall tile or with the way vision is handled in the game so I'll have to ask Chris and the team regarding this This was marked as a fixed issue in the 2.19, but I still have locker doors etc. bugged in ATLAS tileset. And: Edited December 23, 2023 by Skitso Quote Link to comment Share on other sites More sharing options...
Skitso Posted December 23, 2023 Author Share Posted December 23, 2023 (edited) This is easy to reproduce: just start an ATLAS base mission, enter a room and rotate the unit one tile at at time until a wall should be revealed. If there's a prop attached to the wall, just the prop or part of it becomes visible. When you turn one more time, also the wall will become visible. Edited December 23, 2023 by Skitso Quote Link to comment Share on other sites More sharing options...
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