HWP Posted December 11, 2012 Share Posted December 11, 2012 It may be a bit late for suggestions, but this one is about UI. I've been thinking about how it could be streamlined in the good sense of the word. Pressing and holding a button on an alien, right now, does the same as just clicking. What about a mechanic where: Normal click - acts mostly .as now. Holding the button - Selects aimed shot. Fires on release. Alternatively, if you have snap shot selected, holding LMB can first select normal, then aimed. Right click while holding would still cycle modes. Scroll wheel can also do the same. Moving the mouse away while holding cancels the shot. It's very organic, like gradual aiming or using a set trigger, and provides a small degree of protection against accidental clicks for mice with light triggers. This also resembles common modern GUI mechanics. Quote Link to comment Share on other sites More sharing options...
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