Posca Posted August 6, 2023 Share Posted August 6, 2023 Suggestion: Make radar ranges and Geoscape use the same map projection. I get annoyed seeing that I'll need and entire base just to cover the useless bits of Siberia. Minor quibble, I know Quote Link to comment Share on other sites More sharing options...
bifohe6676 Posted August 7, 2023 Share Posted August 7, 2023 (edited) 14 hours ago, Posca said: Suggestion: Make radar ranges and Geoscape use the same map projection. I get annoyed seeing that I'll need and entire base just to cover the useless bits of Siberia. Minor quibble, I know I don't think the current map is Mercator, it looks way more like Equirectangular which doesn't suffer the projection issues as much. EDIT: also AFAIK your vehicles and UFOs treat the map as a flat 2D space without taking projection into account, so they would also need to tweak navigation on top of the radar ranges and that would probably make a mess for most players trying to understand the map and non-uniform unit movements. Equirectangular: Mercator: Edited August 7, 2023 by bifohe6676 Quote Link to comment Share on other sites More sharing options...
Nikolai Posted August 8, 2023 Share Posted August 8, 2023 Yeah, I mentioned the same thing, and also that the shadow "shape" showing day and night ought to change as we move through the seasons (and the subsolar point moves from tropic to tropic with some slight east-west differences associated with the ellipticity of Earth's orbit). Correcting this would add some complexity, and I'm not sure the devs think it would be worth the effort given the returns. Quote Link to comment Share on other sites More sharing options...
DaviddesJ Posted August 10, 2023 Share Posted August 10, 2023 Showing the seasons properly would be cool. Quote Link to comment Share on other sites More sharing options...
momerathe Posted August 10, 2023 Share Posted August 10, 2023 I think OP’s got a good point In the old UFO game I used to put radar bases at the north and south pole. Because the geoscape was a globe this worked nicely, but wouldn’t work in this game. Quote Link to comment Share on other sites More sharing options...
asdfcyber Posted September 6, 2023 Share Posted September 6, 2023 On 8/7/2023 at 1:21 PM, bifohe6676 said: I don't think the current map is Mercator, it looks way more like Equirectangular which doesn't suffer the projection issues as much. Yes, it's a modified equirectangular projection which removes Antarctica and also goes a bit further north than the north pole. I'm trying to make a mod that corrects flight paths and hopefully also other things like day/night and radar range, but trying to calculate predicted interception points is really hard in spherical coordinates Quote Link to comment Share on other sites More sharing options...
Shadeth Posted September 8, 2023 Share Posted September 8, 2023 Speaking of this, exactly why didn't they make the map a globe? Don't tell me the technology isn't there... they made it work in the 90's, certainly we could have a 3d sphere map in this game? Do some people not like it? I actually prefer the globe map as it is more realistic. Quote Link to comment Share on other sites More sharing options...
Alan Posted September 8, 2023 Share Posted September 8, 2023 Guessing it would detract from all the notifications of events showing up on the map if half of them are on the other side of a globe, but yes, even if we don't get a globe as a map, make the radar projections distort correctly, and have everyone fly great circle routes over the poles Quote Link to comment Share on other sites More sharing options...
Jorlem Posted September 9, 2023 Share Posted September 9, 2023 (edited) For a globe, to see both sides of the planet at once, you could have two circular shaped maps side by side, locked so that when you “rotate” one, the other turns as well by the same amount. That way it can bypass any potential issues with the engine not being able to display a 3d sphere for an actual globe. Edited September 9, 2023 by Jorlem Added more detail. 1 Quote Link to comment Share on other sites More sharing options...
Skitso Posted September 9, 2023 Share Posted September 9, 2023 (edited) 4 minutes ago, Jorlem said: For a globe, to see both sides of the planet at once, you could have two globe maps side by side, locked so that when you rotate one, the other turns as well by the same amount. Or make the globe slightly transparent? Changing the geoscape is probably out of the question at this point, but maybe a paid DLC might be a possibility? Edited September 9, 2023 by Skitso 1 Quote Link to comment Share on other sites More sharing options...
Alan Posted September 21, 2023 Share Posted September 21, 2023 I noticed that the alien base has a nice holographic globe 1 Quote Link to comment Share on other sites More sharing options...
aat Posted October 10, 2023 Share Posted October 10, 2023 Honestly, it is my biggest frustration. I don't mind the flight paths being straight lines, but at least the radar covering area should be projected correctly, rather than being uniform discs everywhere on the map Quote Link to comment Share on other sites More sharing options...
Komandos Posted October 10, 2023 Share Posted October 10, 2023 31 minutes ago, aat said: Honestly, it is my biggest frustration. I don't mind the flight paths being straight lines, but at least the radar covering area should be projected correctly, rather than being uniform discs everywhere on the map For simplicity, I propose to assume that the Earth is flat. Quote Link to comment Share on other sites More sharing options...
skaianDestiny Posted October 11, 2023 Share Posted October 11, 2023 15 hours ago, Komandos said: For simplicity, I propose to assume that the Earth is flat. Given it loops in on itself and we can't shortcut using the poles, I instead suggest it's a cylinder. Quote Link to comment Share on other sites More sharing options...
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