Piloter Posted October 28, 2012 Share Posted October 28, 2012 (edited) Saving a game, then attempting to reloadi it on the same turn will cause the Xenonauts process to go to "not responding". Interestingly, once this has happened, the particular game itself appears to get corrupted and cause a freeze when loading from the main menu on the next launch. I don't know if it's getting corrupted in the initial save process or when attempting to reopen it. The autosaves always work, though. Note: I've uploaded the autosave as well as the same-turn manual save. They're one byte different in filesize--I don't think I even moved any troops before saving manually. http://www.filehosting.org/file/details/388362/2012-10-27_20.40.07.sav Bugged save. http://www.filehosting.org/file/details/388363/Autosave3.sav Autosave. Edited October 28, 2012 by Piloter Quote Link to comment Share on other sites More sharing options...
radekus Posted October 30, 2012 Share Posted October 30, 2012 I had an issue with hidden movement during my first terror mission. First or second turn in, just crashed. No idea what it was. Quote Link to comment Share on other sites More sharing options...
Chris Posted November 7, 2012 Share Posted November 7, 2012 Piloter, apparently these save files can't be used because the Geoscape needs an aircraft called "F12". Are you running a mod that has added new aircraft to the game? Quote Link to comment Share on other sites More sharing options...
Piloter Posted November 8, 2012 Author Share Posted November 8, 2012 Sorry Chris, forgot to note that I was running the Realistic Aircraft mod Quote Link to comment Share on other sites More sharing options...
Dangermouth Posted November 8, 2012 Share Posted November 8, 2012 I have the same problem on the geoscape, however. And have no mods running. Quote Link to comment Share on other sites More sharing options...
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