dureiken Posted September 27, 2012 Share Posted September 27, 2012 Hi, just bought the game, first mission (farm I think) : layer problem invisible alien more important : CTD when I kill this alien. I just hear alien dying and game crashes I'm running on W7 64bits, trying on 2 different computers but same I tried a fresh install, from scratch, normal difficulty both and same. How can I send you a report ? Thanks for your help Quote Link to comment Share on other sites More sharing options...
dureiken Posted September 28, 2012 Author Share Posted September 28, 2012 Nobody have same problem ? Anyone have idea to test things to help finding the bug ? thanks Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted September 28, 2012 Share Posted September 28, 2012 (edited) What kind of alien are you fighting in this mission? Some of the animations or images are still missing in this version. Sometimes when an image is called for by the game but is not there the game can crash. Forgot to add that the corpse graphics are not properly set so if you killed anything other than a Sebillian or Ceasan you might have problems. Edited September 28, 2012 by Gauddlike Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted September 28, 2012 Share Posted September 28, 2012 You could try altering the corpse files to direct them to a valid image then kill your alien and see if it crashes still. This might involve you seeing some spoilers, only be a list of alien names and ranks though. If you want to try it then go into your xenonauts/assets folder and open corpseprops.xml. Replace all of the text with the text contained in the spoilers tag. That might work, or it might not. <?xml version="1.0" ?> <CorpseProps> <!--Caesan--> <Corpse name="Items.CaesanNonCombatantCorpse"> <stockTextureName>weapons/corpses/caesan_noncombatant_dead.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_noncombatant_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.CaesanNonCombatant"> <stockTextureName>weapons/corpses/caesan_noncombatant_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_noncombatant_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.CaesanGuardCorpse"> <stockTextureName>weapons/corpses/caesan_guard_dead.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_guard_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.CaesanGuard"> <stockTextureName>weapons/corpses/caesan_guard_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_guard_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.CaesanSoldierCorpse"> <stockTextureName>weapons/corpses/caesan_soldier_dead.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_soldier_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.CaesanSoldier"> <stockTextureName>weapons/corpses/caesan_soldier_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_soldier_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.CaesanWarriorCorpse"> <stockTextureName>weapons/corpses/caesan_warrior_dead.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_warrior_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.CaesanWarrior"> <stockTextureName>weapons/corpses/caesan_warrior_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_warrior_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.CaesanEliteCorpse"> <stockTextureName>weapons/corpses/caesan_elite_dead.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_elite_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.CaesanElite"> <stockTextureName>weapons/corpses/caesan_elite_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_elite_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.CaesanOfficerCorpse"> <stockTextureName>weapons/corpses/caesan_officer_dead.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_officer_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.CaesanOfficer"> <stockTextureName>weapons/corpses/caesan_officer_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_officer_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.CaesanPsionCorpse"> <stockTextureName>weapons/corpses/caesan_psion_dead.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_psion_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.CaesanPsion"> <stockTextureName>weapons/corpses/caesan_psion_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_psion_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.CaesanLeaderCorpse"> <stockTextureName>weapons/corpses/caesan_leader_dead.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_leader_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.CaesanLeader"> <stockTextureName>weapons/corpses/caesan_leader_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/caesan_leader_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <!--Sebillian--> <Corpse name="Items.SebillianNonCombatantCorpse"> <stockTextureName>weapons/corpses/sebillian_noncombatant_dead.png</stockTextureName> <dragTextureName>weapons/corpses/sebillian_noncombatant_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.SebillianNonCombatant"> <stockTextureName>weapons/corpses/sebillian_noncombatant_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/sebillian_noncombatant_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.SebillianGuardCorpse"> <stockTextureName>weapons/corpses/sebillian_guard_dead.png</stockTextureName> <dragTextureName>weapons/corpses/sebillian_guard_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.SebillianGuard"> <stockTextureName>weapons/corpses/sebillian_guard_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/sebillian_guard_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.SebillianSoldierCorpse"> <stockTextureName>weapons/corpses/sebillian_soldier_dead.png</stockTextureName> <dragTextureName>weapons/corpses/sebillian_soldier_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.SebillianSoldier"> <stockTextureName>weapons/corpses/sebillian_soldier_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/sebillian_soldier_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.SebillianWarriorCorpse"> <stockTextureName>weapons/corpses/sebillian_warrior_dead.png</stockTextureName> <dragTextureName>weapons/corpses/sebillian_warrior_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.SebillianWarrior"> <stockTextureName>weapons/corpses/sebillian_warrior_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/sebillian_warrior_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.SebillianEliteCorpse"> <stockTextureName>weapons/corpses/sebillian_elite_dead.png</stockTextureName> <dragTextureName>weapons/corpses/sebillian_elite_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.SebillianElite"> <stockTextureName>weapons/corpses/sebillian_elite_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/sebillian_elite_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.SebillianOfficerCorpse"> <stockTextureName>weapons/corpses/sebillian_officer_dead.png</stockTextureName> <dragTextureName>weapons/corpses/sebillian_officer_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.SebillianOfficer"> <stockTextureName>weapons/corpses/sebillian_officer_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/sebillian_officer_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.SebillianLeaderCorpse"> <stockTextureName>weapons/corpses/sebillian_leader_dead.png</stockTextureName> <dragTextureName>weapons/corpses/sebillian_leader_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.SebillianLeader"> <stockTextureName>weapons/corpses/sebillian_leader_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/sebillian_leader_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <!--Andron--> <Corpse name="Items.AndronGuardCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.AndronGuard"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.AndronSoldierCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.AndronSoldier"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.AndronWarriorCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.AndronWarrior"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.AndronEliteCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.AndronElite"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.AndronOfficerCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.AndronOfficer"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <!--Harridan--> <Corpse name="Items.HarridanNonCombatantCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.HarridanNonCombatant"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.HarridanSoldierCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.HarridanSoldier"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.HarridanWarriorCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.HarridanWarrior"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.HarridanEliteCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.HarridanElite"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.HarridanOfficerCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.HarridanOfficer"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <!--Wraith--> <Corpse name="Items.WraithSoldierCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.WraithSoldier"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.WraithWarriorCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.WraithWarrior"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.WraithEliteCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.WraithElite"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.WraithOfficerCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.WraithOfficer"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <!--Reaper--> <Corpse name="Items.ReaperNonCombatantCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.ReaperNonCombatant"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.ReaperSoldierCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.ReaperSoldier"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <!--Praetor--> <Corpse name="Items.PraetorLeaderCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.PraetorLeader"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <!--Human--> <Corpse name="Items.HumanNonCombatantCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.HumanNonCombatant"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <!--Xenonauts--> <Corpse name="Items.XenonautBasicArmourCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.XenonautBasicArmour"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.XenonautBuzzardCorpse"> <stockTextureName>weapons/corpses/buzzard_dead.png</stockTextureName> <dragTextureName>weapons/corpses/buzzard_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.XenonautBuzzard"> <stockTextureName>weapons/corpses/buzzard_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/buzzard_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.XenonautColossusCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.XenonautColossus"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.XenonautJackalCorpse"> <stockTextureName>weapons/corpses/jackal_dead.png</stockTextureName> <dragTextureName>weapons/corpses/jackal_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.XenonautJackal"> <stockTextureName>weapons/corpses/jackal_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/jackal_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.XenonautNoneCorpse"> <stockTextureName>weapons/corpses/basic_dead.png</stockTextureName> <dragTextureName>weapons/corpses/basic_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.XenonautNone"> <stockTextureName>weapons/corpses/basic_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/basic_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.XenonautPredatorCorpse"> <stockTextureName>weapons/corpses/predator_dead.png</stockTextureName> <dragTextureName>weapons/corpses/predator_dead.png</dragTextureName> <slotsizex>4</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.XenonautPredator"> <stockTextureName>weapons/corpses/predator_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/predator_stunned.png</dragTextureName> <slotsizex>4</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.XenonautSentinelCorpse"> <stockTextureName>weapons/corpses/sentinel_dead.png</stockTextureName> <dragTextureName>weapons/corpses/sentinel_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.XenonautSentinel"> <stockTextureName>weapons/corpses/sentinel_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/sentinel_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.XenonautWolfCorpse"> <stockTextureName>weapons/corpses/wolf_dead.png</stockTextureName> <dragTextureName>weapons/corpses/wolf_dead.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> <Corpse name="Items.XenonautWolf"> <stockTextureName>weapons/corpses/wolf_stunned.png</stockTextureName> <dragTextureName>weapons/corpses/wolf_stunned.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> </Corpse> </CorpseProps> Quote Link to comment Share on other sites More sharing options...
dureiken Posted September 28, 2012 Author Share Posted September 28, 2012 Thanks for your answer I don't know which one is it because I can't see him Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted September 28, 2012 Share Posted September 28, 2012 Are there no other enemies on the mission at all then? Quote Link to comment Share on other sites More sharing options...
dJm Posted September 28, 2012 Share Posted September 28, 2012 (edited) "CTD when I kill this alien. I just hear alien dying and game crashes" I just had this happen to me while killing a caesan. strangely enough, I've killed them numerous times before and never had a crash until now. Additional info: This was the first ground combat mission of a new game. Was the first enemy I killed that mission. Killed him with a burst shot from a m16. Game time = September 1, 1979 07:00 Game difficulty setting = Easy the map was industrial. Running windows xp. Running version 15.1 with Giovanni's farm patch I'm also having the sprite layer problem(but no big deal) Haven't had a problem with the invisible alien, but I've noticed one of the friendly ai troops*town, maybe with a pistol* was walking around invisible on one mission. Edited September 28, 2012 by dJm Quote Link to comment Share on other sites More sharing options...
dureiken Posted September 29, 2012 Author Share Posted September 29, 2012 (edited) I tried in hard mode, I saw another alien type, bigger (cesilian), and no CTD when I killed him with rocket I think it comes from this type of alien, ceasan is the easier one ? Edited September 29, 2012 by dureiken Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted September 29, 2012 Share Posted September 29, 2012 Ceasan is the grey one, Sebillians are a green lizard type. Quote Link to comment Share on other sites More sharing options...
dureiken Posted September 29, 2012 Author Share Posted September 29, 2012 Ok it works with sebilliants, but crash with Ceasan (I can't see them and CTD when I kill them) Quote Link to comment Share on other sites More sharing options...
dureiken Posted September 29, 2012 Author Share Posted September 29, 2012 Could I send someone my last savegame ? There are 2 aliens in front of me that I can't see, next turn they will fire and I always have a CTD. Quote Link to comment Share on other sites More sharing options...
Rivosyke Posted September 29, 2012 Share Posted September 29, 2012 I was playing fine last night, had several ground missions and everything was good. Loaded up the game today, in a farmland map, and now the two Ceasans I was fighting are invisible (they weren't last night). If I kill them, CTD. If I just let it go, CTD. If I reload from a previous save, before I encountered them, CTD upon hidden movement (From the autosave start of the mission). Clearly something changed from last night to tonight with these files, something about exiting the game from the actual exit button (as opposed to a CTD heh). Also have an issue where if I load a game that is on the geoscape, the time won't progress. Looks like it is paused. If I start a new game, then load the saved one on the geoscape, the time will work again. Quote Link to comment Share on other sites More sharing options...
imowf4ces Posted September 29, 2012 Share Posted September 29, 2012 I was playing fine last night, had several ground missions and everything was good. Loaded up the game today, in a farmland map, and now the two Ceasans I was fighting are invisible (they weren't last night). If I kill them, CTD. If I just let it go, CTD. If I reload from a previous save, before I encountered them, CTD upon hidden movement (From the autosave start of the mission).Clearly something changed from last night to tonight with these files, something about exiting the game from the actual exit button (as opposed to a CTD heh). Also have an issue where if I load a game that is on the geoscape, the time won't progress. Looks like it is paused. If I start a new game, then load the saved one on the geoscape, the time will work again. i have the same problem as your having, except mine start last night. So i back tracked to a save that i had awhile ago started to play fine. Then my dropship had got shot down... So i started new game and my first mission im getting invisible aliens i think because its a night mission cant really see, But when they fire i cannot see them and it CTD. As for the load issue i think they know about that what you did is the work around for it. Quote Link to comment Share on other sites More sharing options...
vyrank Posted September 29, 2012 Share Posted September 29, 2012 (edited) I have the same issue with CTD when teh alien dies. I haven't played more than 15 minutes without a crash. If anyone needs a save game or anything I can do, let me know. Edited September 29, 2012 by vyrank add more text Quote Link to comment Share on other sites More sharing options...
dureiken Posted September 29, 2012 Author Share Posted September 29, 2012 Same here, really annoying Quote Link to comment Share on other sites More sharing options...
Buzzles Posted September 29, 2012 Share Posted September 29, 2012 Are all of you using the standalone download or the Desura client version? Seems very odd you're all getting the same issue which seems to be tied to content yet lots of us seem to be running most of the game fairly fine. If you're using the Desura client version, try verifying your install to make sure you didn't miss any files. Quote Link to comment Share on other sites More sharing options...
dureiken Posted September 29, 2012 Author Share Posted September 29, 2012 I'm using standalone download. Will try desura Quote Link to comment Share on other sites More sharing options...
Bulloch49 Posted September 29, 2012 Share Posted September 29, 2012 Hello; I'm using the Desura version, with Win7 64 bits. I have been unable to play the game more than 15minutes without a crash. I experience also the layer issue with covers and some stuff. I had the invisible alien that made me CTD everytime i try to kill him I had the CTD when I sent my Chinhook on 2 missions in a row without returning to base I had the freeze at Hidden movement I had the freeze on loading a save that starts on the Geoscape. I know it's not released yet, but the build is very far from stable IMHO. It's unplayable. Quote Link to comment Share on other sites More sharing options...
vyrank Posted September 29, 2012 Share Posted September 29, 2012 Perhaps it is the 64 bit win 7 issue. I have very similar issues. I have had very limited ability to play. Never very long without a CTD from various issues. All those listed by Bulloch apply to me :0 Quote Link to comment Share on other sites More sharing options...
Bulloch49 Posted September 29, 2012 Share Posted September 29, 2012 When I crash I can't keep playing because when I reload i'm on the geoscape and the time forwarding doesn't work anymore. I'm stuck. Quote Link to comment Share on other sites More sharing options...
Buzzles Posted September 29, 2012 Share Posted September 29, 2012 When I crash I can't keep playing because when I reload i'm on the geoscape and the time forwarding doesn't work anymore. I'm stuck. Known bug, workaround is here Quote Link to comment Share on other sites More sharing options...
imowf4ces Posted September 30, 2012 Share Posted September 30, 2012 Are all of you using the standalone download or the Desura client version?Seems very odd you're all getting the same issue which seems to be tied to content yet lots of us seem to be running most of the game fairly fine. If you're using the Desura client version, try verifying your install to make sure you didn't miss any files. i'm using Desura i'm trying the verifying files now. i tried starting a new game and i got a few CTD last time i loaded i've gotten a freeze at Hidden movement, and when its a alien moving i CTD. Cant be mad its still in alpha all tho i would love to play worked fine the first night i played it. Cant get a solid game going now. Quote Link to comment Share on other sites More sharing options...
vyrank Posted September 30, 2012 Share Posted September 30, 2012 I started with Original version, I am using Desura. Everytime I crash, I run the verify files. I can't play more than a few minutes . If I reload a save game it goes messy real quick. I have started a number of new games with no luck. I keep getting invisible enemies and crashing during enemy movement or reactionary fire. Going to try one more run.. then I will wait for version 16 Quote Link to comment Share on other sites More sharing options...
imowf4ces Posted September 30, 2012 Share Posted September 30, 2012 im in the same boat.. i re-installed it, verified files, i deleted all my save files, still no dice Quote Link to comment Share on other sites More sharing options...
Bulloch49 Posted September 30, 2012 Share Posted September 30, 2012 thx for the workaround Quote Link to comment Share on other sites More sharing options...
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