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Rivosyke

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Everything posted by Rivosyke

  1. Couples gripes that I have with EU: 1. Every successful hit is a "headshot", in terms of where on the body the graphic shows being hit. Why would this not kill anything instantly then? In the original, you had several different hit boxes and injuries on those places. 2. Pre-calculated combat results. In the original, each time the soldier did their shots, it was calculated at the time of the firing. In EU, it would appear that anytime an action is taken by anyone (movement, weapons, items), the outcome of a successful hit (with weapons, psi powers, etc) is recalculated for everyone that can see an alien. This can be proven by playing a non-Ironman mode game and taking a shot, missing, and reloading 20 times. Regardless of your chance to hit (except 100), the outcome is always the same. You could have a 94% chance to hit and each time you reload it will miss again. It reminds me of the new random seed option when starting a Civ V game. If you miss, then reload and have someone do an action, your person who missed may now hit the target, depending on that outcome calculation. 3. EU seems to be an X-COM embodiment of current game development in that it very much is on rails. The UFO encounters seem scripted and certainly does not have that X-COM freedom feeling. 4. Stripping soldier of equipment when he/she gets wounded. While this is a good thing in the sense that you can then use that equipment on the next soldier while the first is recovering, it is quite annoying that when that soldier returns to duty, the gear isn't put back. Quite annoying to have your end-game sniper be healed then head into a mission with a regular pistol. 5. Like another has said here, the lack of being able to do multiple abductions at once. One of the great things in the original was having multiples bases and multiple sets of soldiers to respond to things that happened GLOBALLY. Having to choose who to help and who to let die doesn't feel very X-COM to me. 6. It appeared that the recent update to EU changed this, but earlier in the week every single mission happened at night. Even if the clock said it was 3 in the afternoon, it would still be a night mission. If the Geoscape showed full daylight when you landed, it was a night mission. In the original, I would delay the dropship deployment time until it was daytime as it just made it so much easier. With the update, though, I've noticed that some missions are during the day. Can't seem to time the skyranger deployment time, though, as it can apparently travel across the world in a matter of minutes, if not seconds. Ultimately, I purchased both games. EU is fun in terms of the modern cover based tactical turn-based game. It will have nowhere near the depth of a proper X-COM remake, such as Xenonauts, though.
  2. I was playing fine last night, had several ground missions and everything was good. Loaded up the game today, in a farmland map, and now the two Ceasans I was fighting are invisible (they weren't last night). If I kill them, CTD. If I just let it go, CTD. If I reload from a previous save, before I encountered them, CTD upon hidden movement (From the autosave start of the mission). Clearly something changed from last night to tonight with these files, something about exiting the game from the actual exit button (as opposed to a CTD heh). Also have an issue where if I load a game that is on the geoscape, the time won't progress. Looks like it is paused. If I start a new game, then load the saved one on the geoscape, the time will work again.
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