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[Nice to have] Introducing armour degredation a-la X-Com


Max_Caine

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You are looking at two different references to two different games there.

Both quotes from the OP.

In the original X-Com when armour absorbed damage its rating degraded.

The original point about armour degradation was in relation to x-com.

A player can know from the get-go what the different suits are likely to stop and what they aren't as compared to X-Com armour which was a crapshoot, and unlike UFO: Extraterrestrials the level of weapon escalation doesn't hideously overshoot armour research and production

The section about rapid arms escalation was in reference to UFO extraterrestrials.

It was a three way comparison between different, yet similar, games.

That would be why you are confused :).

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