Gauddlike Posted October 4, 2012 Share Posted October 4, 2012 You are looking at two different references to two different games there. Both quotes from the OP. In the original X-Com when armour absorbed damage its rating degraded. The original point about armour degradation was in relation to x-com. A player can know from the get-go what the different suits are likely to stop and what they aren't as compared to X-Com armour which was a crapshoot, and unlike UFO: Extraterrestrials the level of weapon escalation doesn't hideously overshoot armour research and production The section about rapid arms escalation was in reference to UFO extraterrestrials. It was a three way comparison between different, yet similar, games. That would be why you are confused . Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted October 4, 2012 Author Share Posted October 4, 2012 What Gauddlike said. Quote Link to comment Share on other sites More sharing options...
TrashMan Posted October 6, 2012 Share Posted October 6, 2012 Out oif curiosity - any chance segmented armor potection might make it in the game in the future (as in it wasn't hte same getting shot in the front, back, arm, leg,etc..) Quote Link to comment Share on other sites More sharing options...
OneWayTraffic Posted October 14, 2012 Share Posted October 14, 2012 (edited) A threshold might be a useful thing here. I wouldn't expect bullets to take out a tank, no matter how many you fired. Edited October 14, 2012 by OneWayTraffic Quote Link to comment Share on other sites More sharing options...
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