Solver Posted October 27, 2022 Share Posted October 27, 2022 The laser machinegun seems like it should operate similarly to the ballistic one but both fire modes fire a 10-round burst. Pretty sure the cheaper fire mode is meant to fire 3 rounds. Quote Link to comment Share on other sites More sharing options...
Komandos Posted October 27, 2022 Share Posted October 27, 2022 A laser machine gun should have more firing modes and a higher rate of fire. In laser weapons, you can adjust the strength of the shot and the rate of fire. (There is no such possibility in ballistic weapons). Quote Link to comment Share on other sites More sharing options...
Chris Posted October 28, 2022 Share Posted October 28, 2022 20 hours ago, Solver said: The laser machinegun seems like it should operate similarly to the ballistic one but both fire modes fire a 10-round burst. Pretty sure the cheaper fire mode is meant to fire 3 rounds. Ah, yeah. Thanks for the heads-up! Quote Link to comment Share on other sites More sharing options...
Komandos Posted October 28, 2022 Share Posted October 28, 2022 In a laser weapon, must add: a shot with a power of x0.5; a shot with a power of x1.0; a shot with a power of x2.0. Energy consumption is proportional to the power of the shot. Quote Link to comment Share on other sites More sharing options...
Chris Posted October 29, 2022 Share Posted October 29, 2022 On 10/28/2022 at 6:15 PM, Komandos said: In a laser weapon, must add: a shot with a power of x0.5; a shot with a power of x1.0; a shot with a power of x2.0. Energy consumption is proportional to the power of the shot. Please don't make design suggestions in bug report threads - it makes it harder for us to see when new bugs are being posted if people are bumping threads by posting unrelated messages, and other users don't tend to read these threads so it's not a good place to have a discussion. Please post any design suggestions you have in the main Xenonauts 2 forum. Quote Link to comment Share on other sites More sharing options...
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