Emily_F Posted September 23, 2019 Share Posted September 23, 2019 See pic. Is this correct or a bug? Quote Link to comment Share on other sites More sharing options...
chiroho Posted September 23, 2019 Share Posted September 23, 2019 In looking at the definition file, a snapshot is supposed to take 28% of time units, a normal shot 40%, an aimed shot 56%, and a burst shot 60%, which is slightly higher than the comparable costs for a ballistic rifle. However, in comparing two of my soldiers carrying laser rifles it seems like whatever percentage is being picked up they're almost the same for normal and aimed: So for a soldier with a higher number of time units there is a visible difference, but it seems to be higher than it should be for a normal shot, and even off from the 28/40/56/60 that seem to be delineated in the definition file. Either way, I agree it doesn't seem correct. Quote Link to comment Share on other sites More sharing options...
Chris Posted September 23, 2019 Share Posted September 23, 2019 Ah, that's actually a very good spot, thanks. There's a rogue +8TU flat cost on the Normal fire mode - no idea where it came from, but I'll get it removed for V8. Quote Link to comment Share on other sites More sharing options...
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