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Alenium Engines research and upgrade for interceptors.


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After having an unsuccessful hour's worth of chasing stupidly nippy fighters and heavy fighters with my interceptors, I wondered about the possibility of adding a research for Alenium Engines, in order to keep the standard interceptors competitive until we can start building craft based on Alien design. Something that adds a 15 - 20% buff to their cruising speed would do the trick, I think.

Alternatively, I guess increasing the range on the alenium missiles could fill the same role?

Either way, I just feel like they need something, as they can't (in my experience) be directly replaced with Migs, when you have fighter squadrons cropping up all over the place.

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To be honest the first alien tech interceptor would be cropping up by the end of the demo but I can't be bothered to set up the combat graphics for it yet so I've left it disabled for now. It's essentially a direct replacement for the F-17 :)

I'd rather not have upgrades for the interceptors themselves though. I worry it might overcomplicate things.

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To be honest the first alien tech interceptor would be cropping up by the end of the demo but I can't be bothered to set up the combat graphics for it yet so I've left it disabled for now. It's essentially a direct replacement for the F-17 :)

I'd rather not have upgrades for the interceptors themselves though. I worry it might overcomplicate things.

But then how could we replace the fighters in your base when there is no ability to do so?

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You will eventually be able to build new fighters, once they are implemented.

Hinting at the new fighter in the demo would be nice though.

Maybe have a research topic that you can do towards the top end of the demo ticker?

Lets people see that there will be something but doesn't give away what it will be.

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Fair enough Chris. I know there's plenty of balancing to be done, so I'm sure it will all fit together nicely in the final game.

And Gauddlike, I meant in the combat screen more than anything, as I was having endless cases of intercepting a heavy fighter only to start too far away to catch it. Seeing as they always retreat in the current build it wasn't much fun. I actually didn't realise they were bugged (I'm sure I've seen this mentioned somewhere) so maybe once they fight back this won't be an issue.

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