jimbobfury Posted April 28, 2012 Share Posted April 28, 2012 After having an unsuccessful hour's worth of chasing stupidly nippy fighters and heavy fighters with my interceptors, I wondered about the possibility of adding a research for Alenium Engines, in order to keep the standard interceptors competitive until we can start building craft based on Alien design. Something that adds a 15 - 20% buff to their cruising speed would do the trick, I think. Alternatively, I guess increasing the range on the alenium missiles could fill the same role? Either way, I just feel like they need something, as they can't (in my experience) be directly replaced with Migs, when you have fighter squadrons cropping up all over the place. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 28, 2012 Share Posted April 28, 2012 Is this geoscape speed or air combat speed? Quote Link to comment Share on other sites More sharing options...
Chris Posted April 28, 2012 Share Posted April 28, 2012 To be honest the first alien tech interceptor would be cropping up by the end of the demo but I can't be bothered to set up the combat graphics for it yet so I've left it disabled for now. It's essentially a direct replacement for the F-17 I'd rather not have upgrades for the interceptors themselves though. I worry it might overcomplicate things. Quote Link to comment Share on other sites More sharing options...
craftomega Posted April 29, 2012 Share Posted April 29, 2012 To be honest the first alien tech interceptor would be cropping up by the end of the demo but I can't be bothered to set up the combat graphics for it yet so I've left it disabled for now. It's essentially a direct replacement for the F-17 I'd rather not have upgrades for the interceptors themselves though. I worry it might overcomplicate things. But then how could we replace the fighters in your base when there is no ability to do so? Quote Link to comment Share on other sites More sharing options...
IceVamp Posted April 29, 2012 Share Posted April 29, 2012 You will be able to, later, is what he's saying. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 29, 2012 Share Posted April 29, 2012 You will eventually be able to build new fighters, once they are implemented. Hinting at the new fighter in the demo would be nice though. Maybe have a research topic that you can do towards the top end of the demo ticker? Lets people see that there will be something but doesn't give away what it will be. Quote Link to comment Share on other sites More sharing options...
jimbobfury Posted April 29, 2012 Author Share Posted April 29, 2012 Fair enough Chris. I know there's plenty of balancing to be done, so I'm sure it will all fit together nicely in the final game. And Gauddlike, I meant in the combat screen more than anything, as I was having endless cases of intercepting a heavy fighter only to start too far away to catch it. Seeing as they always retreat in the current build it wasn't much fun. I actually didn't realise they were bugged (I'm sure I've seen this mentioned somewhere) so maybe once they fight back this won't be an issue. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 29, 2012 Share Posted April 29, 2012 Attack! Forgot my guns, retreat! Attack! Forgot my guns, retreat! etc etc. Quote Link to comment Share on other sites More sharing options...
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