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Charons Overhauled Mods - Ambient Sounds

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Charons Overhauled Mods

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Ambient Sounds

 

UPDATE: As of XCE 0.34.3 all buggy sound behaviours seems to have been eliminated so there doesnt seem to exist a code optimising issue from this to the original anymore. Thanks again to @Solver for fixing this.

This overhauled mod introduces a new sound system to nearly eliminate all buggy behaviour. Some still remain thought but we got the ratio from down from 9/10 to 1/600, or 1 in 6 hours time of gameplay. If you still have issues deactivating all ambient sound mods, including the ambient forest one could help with that.
Deactivating all ambient sound mods seems to fix all occuring issues including freezing bullets, crash on load, and crash on load from GC to geoscape.

There is a a downside to this though, the volume level can longer be adressed via the music/sound effects volume control sliders, since the sounds operate outside of that system. You can still adress it by controlling the master volume and make the game louder/less noisy by controlling everything else but the ambient sounds. If you still have issues with the volume the sounds_gc.xml holds a volume="0.6" which you can change to your liking.

Bugs will only get triggered during GC once you loaded the save at least ONCE. No bugs will appear before that first load of a GC save.

Personally, since i dont load around a lot i think a 1 in 6 hours gameplay ratio is considerable enough and the ambient sounds are really nice. I really love sounds and music in the game so if anybody wants to make more of them i would totally welcome it.

Here is the original thread:

Installation:

  1. Deactivate all other Ambient sound mods except the ones tagged as "Charons Overhauled Mods" to make the new sound system take effect. This will mostly be Ambience Forest and/or any other additional ambient sound mod you may have installed.
  2. Download the mod from the forum: http://www.goldhawkinteractive.com/forums/index.php?/files/file/32-charons-overhauled-mods-ambient-sounds/
  3. Extract it to your mods/... directory
  4. Any place in the modloader is fine. The sound system uses unique identifier so there should not be any compability issues whatsoever.

 

 

 

 

Edited by Charon

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UPDATE: As of XCE 0.34.3 all buggy sound behaviours seems to have been eliminated so there doesnt seem to exist a code optimising issue from this to the original anymore. Thanks again to @Solver for fixing this.

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Hm still getting crashes and freezes despite using CE 34.3, exactly as it was described in your discussion with Policenaut. Maybe because I had Pedro´s 1.3 Ultimate Ambience Sounds activated. Now I removed that one and added your COM thing.

Edited by Casaubon

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4 minutes ago, trueman11 said:

@CharonSo I can't download this too right now?

You can ask me for a private copy of it.

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7 minutes ago, Charon said:

You can ask me for a private copy of it.

Maybe you could upload it somewhere else and post a link here? I mean so that it's available for everyone.

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1 minute ago, trueman11 said:

Maybe you could upload it somewhere else and post a link here? I mean so that it's available for everyone.

I think we are not on the same page again. If you dont personally need it people will have to wait until the download section gets fully restored.

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6 minutes ago, Charon said:

I think we are not on the same page again. If you dont personally need it people will have to wait until the download section gets fully restored.

OK. Yeah, I wanted to play again and am not sure if the ZIP file of the mod I have is one from here. Could use up to date copy from you.

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4 minutes ago, trueman11 said:

OK. Yeah, I wanted to play again and am not sure if the ZIP file of the mod I have is one from here. Could use up to date copy from you.

If it says

 <Version>1.1</Version>
 <Author>Grimples, Charon</Author>

you have the right one.

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4 minutes ago, Charon said:

If it says

 <Version>1.1</Version>
 <Author>Grimples, Charon</Author>

you have the right one.

Thanks, that's the one I have, yes.

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