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About Casaubon

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  1. While playing Xenonauts I was thinking why are soldiers always limted to come in with dropships to every mission and not other means of transport (besides why not bring several dropships to a difficult mission if you have them, except for game balance but that´s another story and probably one of the reasons why there will be just 1 base in Xenonauts2?). In Xcom Apocalypse or the british UFO TV show from the 60ies the ground team would disembark from all kinds of APCs or other means of transport. So you could maybe think of vehicles that are rather transport, with the occassional sentry gun that will be in the game anyway, mounted at the cargo exit of the vehicle/dropship or something alike. Vehicle is kind of there but not actively doing the hunting job. Other way to limit the problem with over powered vehicles would be map design with limited outdoor space that is suitable for vehicles, which kind of exists in Xenonauts where tanks aren´t that useful inside most ufos.
  2. Thanks, wasn´t aware of the "clear scripts" part in your comprehensive guide so far. This will explain why my mod launcher screems that the X:CE order is not right every time I update my mod So, you guys managed to get for instance the Saber listed in the upkeep list? Looks like I´ll have to download the 2GB of Xdivision and disect your vehicle part like humankind has done since ever, learn by imitating. edit: nah stupid me, I see that Xdiv has like 12 vehicles. they never would fit in the upkeep/wages report.
  3. Hi Charon, incredible how much effort you put in to support the modding community. It makes me a bit sad that there is so little feedback. It feels like there is not too many people left and the rest is possibly waiting for Xenonauts 2 to become active again. I hope I posted the following in the right thread: Some time ago I made a humble vehicle mod out of the "dualtank" assets Drages sent me over. My Turtle mod works pretty well, but some things which are not gameplay breaking still bother me, I feel the mod is incomplete if I don´t manage to fix them. I wanted to ask you if you managed to solve it and the 2 things I mention below work in the XDiv mod? According to my experience one does not need to use "modmerge" for the strings.xml is that right? Issue 1: the new vehicle is not listed by name in the monthly maintenance despite I included it in the strings.xml. Here is a screenshot that shows that the turtle´s monthly upkeep is summarized correctly in the vehicles line but below it is not listed. issue 2: the "statistics" entries are not shown for my turtle vehicle in xenopedia. I assume the values are taken from vehicles.xml and/or strings.xml but how does one make them appear? Is it those VEQ. entries in strings.xml (last screenshot) that would achieve that? PS: I should mention that other vehicle modders (LordJulian, aajs) also did not manage (or maybe bother) to solve those issues as far as I know.
  4. Hello, in my mod I´m working on a tank with a mounted flame thrower. So far it works, but I´d like to prevent the current ability to shoot the flames across half of the map even though I limit the "range" attribute to "5" in the child "props" of "weapon" in vehicleweapons_gc.xml. Does anybody have an idea how the shotgun for example has been limited to not be able to fire at too distant targets?
  5. I probably missed it in other posts, sorry if it was answered somewhere else. When you write: Have a level editor that can create a level for the game Does this mean the editor will compose the level out of modules and create a quasi randomized map consisting of premade parts like in original xcom, or will it be just the spawn/ evac areas? Would be awesome, just saying
    This one´s great, using it all the time and I´m currently trying to add another new vehicle in my own mod that can be used in combination with this one. The only con of Armoured Assault is that the Xenopedia entries are still vanilla and do not show the new vehicle stats like new prices.
  6. Hm still getting crashes and freezes despite using CE 34.3, exactly as it was described in your discussion with Policenaut. Maybe because I had Pedro´s 1.3 Ultimate Ambience Sounds activated. Now I removed that one and added your COM thing.
  7. Completely agree, also sounds kind of like Shadowrun Returns, which is a great game btw. It often combines stealth/ sneak missions and in case you screw up your disguise those can turn into a full combat scenario which usually becomes harder as a penatly for having not managed the spy objective.
  8. I read somewhere that this mod is included in Community Edition by default. Is that true?
  9. Hm I quite liked being raided by Human factions like the Sirius Cult and others in Xcom Apocalypse (and returning the favour).
  10. Hi aajs, did you publish your dropship mod anywhere? I´m particularly interested in the russian tier 1 helicopter, the one that could not carry any vehicles.

  11. Hi LordJulian, I wanted to ask for permission to use your assets of your Dragoon Tank in my humble Xenonauts 1 mod. Would give you full credit for creating these renders and anything related of course in mod description and anywhere else you want me to.

    The mod I´m making is changing later dropships to allow 2 vehicles (besides some other mionor tweaks) and would have the turtle tank based on your Dragoon with different stats and slightly changed shading levels so it fits your garage render better in my opinion. I´m also trying to achieve a bigger size (the 3.5 trick) so it looks bigger in ground combat and if that´s a success another weapon variant...

    If you decline I would use the work I´ve done just for my own enjoyment and not publish it, but I think it would be a shame if your great work would not be played more :rolleyes:

    Thanks Casaubon

  12. Is this mod accessible anywhere?
  13. so where is the link to you channel or video on youtube?
  14. Looks awesome - great job aajs! What is the plan to balance it? I´d suggest to make it beat just 1 single tier 1 alien fighter in auto-resolve or an alien scout, but not stronger alien ships with a tier 1 weapons loadout. Just my opinion...