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Casaubon last won the day on October 1 2018

Casaubon had the most liked content!

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About Casaubon

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  1. Casaubon

    Ranks Renamed

    desperately tried to update the mod on steam but the mod uploading tool throws funny errors. so I post it here at least.
  2. Casaubon

    Ranks Renamed

    Version 0.9.2


    -> Modifies rank names and insignia-> the 8 Xenonaut ranks match alien rank name logic now-> new rank names focus less on military hierarchy but rather soldier experienceWhy?It always felt strange to have a team consisting solely of officers from midgame onwards.Other small changes:Also level up thresholds and starting squad skills were somewhat increased. see gameconfig.xml for those.Mod has convenience feature of pre-made soldier loadouts for Khall´s"Carbines and Shoguns" as well as Mikitzli´s Flamethrower mod.
  3. Casaubon

    Warrior and Centauro Mod

    looks great buddy! how could I miss that..
  4. Casaubon

    How does the whole modmerge thing work ?

    is there any way to implement one´s own loadouts at all? I even tried to overwrite the original loadout.xml and it still keeps the old one, when starting a new game. That´s weird.. Would a fresh game install and ovewriting the loadout.xml before the first game start help or is it somehow hard coded anyway and vanilla loadouts can´t ever be changed anyway? edit: my new loadouts.xml was just missing the modmerge="replace" command and now everything is fine. please ignore the above questions
  5. I think it´s rather 75mb, lacking offical information about this is really a pain in the ass, esp. if you have to cut away work worth several of hours and to rely on trial and error. edit: sorry for the rant! it seems the Xenonaut Mod Manager Tool threw bad errors such as "file size too large". Could upload files now that are slightly larger than 75mb after several attempts.
  6. What is the file size limit to upload to the steam workshop? I´ve been working the last weeks on my mod and now I get the "file size to big" error in the modmanager uploading tool currently the mod´s zip file is 126mb
  7. Thank you both kindly for the answers. Hardcoded sucks.
  8. Casaubon

    Xenonauts-2 February Update

    All the progress you are making sounds great, especially looking forward to the infiltration missions and I am curious if staff can get killed if they fail in such a mission. I also wonder about how well the portrait generator will handle random generation of soldiers, in other words how diverse the pool will look.
  9. Hi there, just a quick question. Does the AWACs in Xdivision need to be manufactured or can it be bought without workshop? I´m asking cause I can´t get a dropship I made for my own mod become immediately buyable and wondered if anyone from the the Xdiv devs might have some hint...
  10. Hi Charon, just a quick question. Does the AWACs in Xdivision need to be manufactured or can it be bought without workshop?

    1. Charon


      Please post X-Division related question in the main thread. Other people might have the same question and are thankful for it to get answered.

    2. Casaubon


      will do thanks


  11. Casaubon

    Pilots have identities too you know.

    As an old UFO fan (the brit TV Series from the 60ies) I miss(ed) this feature in Xenonauts 1 also, even more lore-wise than gameplay wise. Pilots gaining Xp increasing weapon efficiency and such would do for me. Same for vehicle drivers in X1 by the way (I know the vehicle in X2 is an automatic drone).
  12. Casaubon

    Xenonauts-2 September Update!

    @ Aircombat; Mhm hoping for the ability to seperate aircraft from squadrons after launch and join together in flight without the need to return to base. that´s really a bit annoying in xenonauts 1.
  13. Casaubon

    Combat mechanics

    "Problem" with prone in JA2 is that you prone all the time, similar to X1 making you crouch all the time. It should have some disadvantage maybe such as additional TU cost for handling the inventory when crouched, or maybe even a reduced viewcone or sight range if behind certain cover.
  14. Casaubon

    Recover objects from missions

    Throwing in another idea: Deconstruct acquired stuff to craft new equipment out of it before research enables full reverse engineering by Xenonauts. For instance, you recover a small UFO reactor, research team has not found out yet how to build a power source for your improved interceptor prototype but you could patch in the not fully understood loot device. Or dismantle it for contended alenium to be used in building plasma rifles.
  15. Casaubon

    "Terror" mission

    The only bad thing about those TFTD ship missions was the hunting down the last Tasoth hiding in a closet. I loved the suspenseful setting of the cramped indoor space combined with multi floor shootouts in vast cargo spaces and the great atmosphere though! I agree with previous posters, terror should feel like terror and not aliens wasting time on hunting ~10 cilvilians if they could have bombed them conveniently. There needs to be some nasty threat other than reapers. However the current terror missions in Xenonauts are my favorites, the urban warfare thing really comes across nicely. Just another idea, one maybe secondary mission goal could be to assist the local forces to repell the assault and prevent the local defendes from being wiped out. This kind of worked like a timer, but shouldn´t be too tense. I´d love to patch up wounded local forces and help them pin down aliens in shattered houses.