Solver Posted September 25, 2016 Share Posted September 25, 2016 Do you happen to know what determines which tiles get used in a map? If a map is under maps/farm, does it have to use the farm tiles, or is it specified in the map XML and it could in principle use industrial tiles? Link to comment Share on other sites More sharing options...
Charon Posted September 25, 2016 Author Share Posted September 25, 2016 3 minutes ago, Solver said: Do you happen to know what determines which tiles get used in a map? If a map is under maps/farm, does it have to use the farm tiles, or is it specified in the map XML and it could in principle use industrial tiles? As far as my little knowledge about mapping is concerned i know that the game only loads the tile set the GC is on specified with "tilesetmask1.png" and the others. Heres an example: The game notes that the GC is on a tundra color defined in tilesetmask1 The game only loads tiles from tiles\tundra\... The game only looks for maps in maps\tundra\... This means that everything that should be displayed needs to be in those folders. THE GAME DOES NOT LOAD FROM OTHER FOLDERS EVEN IF THE DIRECTORY IS CORRECT, IT ALWAYS STICKS TO ONE TILE SET. This basically means that if you move the whole tiles\farm\... to tiles\tundra\... you can make a 100% farm map for tundra colors defined in "tilesetmask1.png". Link to comment Share on other sites More sharing options...
Charon Posted September 25, 2016 Author Share Posted September 25, 2016 This goes for the final mission as well, if i copy over some farm tiles we can have a farm map as the final mission. Link to comment Share on other sites More sharing options...
Solver Posted September 25, 2016 Share Posted September 25, 2016 Right, so you can make it do more stuff by copying. That's good. But tilesetmask1.png applies for normal ground combat, it doesn't apply for stuff like alien bases of course. Those have their own tileset. Say we have an alien base map. Is it then still limited to the tiles in tiles/alienbase, or could it also use Farm tiles? Or only if they are copied to the alien base tiles? Link to comment Share on other sites More sharing options...
Charon Posted September 25, 2016 Author Share Posted September 25, 2016 25 minutes ago, Solver said: Say we have an alien base map. Is it then still limited to the tiles in tiles/alienbase, or could it also use Farm tiles? Or only if they are copied to the alien base tiles? Only if they are copied over, thats just the way xenonaut is coded. Link to comment Share on other sites More sharing options...
Charon Posted September 25, 2016 Author Share Posted September 25, 2016 As far as i know this was specifically made for weaker pcs and to reduce loading time. Link to comment Share on other sites More sharing options...
Solver Posted September 25, 2016 Share Posted September 25, 2016 That would also explain some problems with the tropical maps... Okay, great stuff. This suits me. I'll make an attempt today to do something even better than the fake alien bases with a strange ticker. If it works, you'll love it. Link to comment Share on other sites More sharing options...
Charon Posted September 25, 2016 Author Share Posted September 25, 2016 5 minutes ago, Solver said: That would also explain some problems with the tropical maps... Okay, great stuff. This suits me. I'll make an attempt today to do something even better than the fake alien bases with a strange ticker. If it works, you'll love it. We already love you from the bottom of our heart Link to comment Share on other sites More sharing options...
Solver Posted September 25, 2016 Share Posted September 25, 2016 Granted, I am far from being good with UI, but I seem to have gotten past that hurdle Check this out: Link to comment Share on other sites More sharing options...
Charon Posted September 25, 2016 Author Share Posted September 25, 2016 11 minutes ago, Solver said: Granted, I am far from being good with UI, but I seem to have gotten past that hurdle Check this out: WOWOWOWOWOWOwOwOwOwOwowowowowowowowowowowowowowow. Whats this, a modified teror side with a 12 hour timer ? Own code lines like relation damage, ticker increase, and failure penalty ? Link to comment Share on other sites More sharing options...
Solver Posted September 25, 2016 Share Posted September 25, 2016 I'm just reusing the terror image because I cannot create new icons. It's a custom mission that you'd be able to spawn by name. Like SpawnSpecialMission("CaptureTiberium"), which would translate to your own CaptureTiberium map and crew. Nothing particularly advanced yet, but it's a very promising start. Link to comment Share on other sites More sharing options...
Charon Posted September 25, 2016 Author Share Posted September 25, 2016 This looks awesome but i see this more in tandem with additional bases as we would normally need more base sizes and country retaken maps which the fake base limitations are not a hassle at all. Link to comment Share on other sites More sharing options...
Charon Posted September 25, 2016 Author Share Posted September 25, 2016 But one step at a time. Link to comment Share on other sites More sharing options...
Charon Posted September 25, 2016 Author Share Posted September 25, 2016 The time those missions stay up would be nice to mod too. Link to comment Share on other sites More sharing options...
Charon Posted September 25, 2016 Author Share Posted September 25, 2016 3 minutes ago, Solver said: I'm just reusing the terror image because I cannot create new icons. It's a custom mission that you'd be able to spawn by name. Like SpawnSpecialMission("CaptureTiberium"), which would translate to your own CaptureTiberium map and crew. Nothing particularly advanced yet, but it's a very promising start. Indeed it is :). Link to comment Share on other sites More sharing options...
Solver Posted September 25, 2016 Share Posted September 25, 2016 Well if this works, it would make more sense to make continent loss spawn one of these special missions as opposed to a fake super-large base, I think. Link to comment Share on other sites More sharing options...
Charon Posted September 25, 2016 Author Share Posted September 25, 2016 Just now, Solver said: Well if this works, it would make more sense to make continent loss spawn one of these special missions as opposed to a fake super-large base, I think. Thats true, although that depends on the modability of the Special missions like how long do they stay up, do they increase UFO spawn, etc ... . Im trying to stay in line with your original code you have already done. Bases also have a lot of unique features like that they level up after time which is in line with a good country retaken mission, that it gets harder the longer you wait. I would say nothing if the special mission could have a line of code "IsAlienBase=true" or something along the lines of integrated Alien Base functionality. I dont really think that special missions and alien bases could replace each other, they are just 2 differnt pair of shoes and both could have their limits raised. Link to comment Share on other sites More sharing options...
Solver Posted September 25, 2016 Share Posted September 25, 2016 Good points, I see how both could be useful. Do you have somebody capable of creating icons? I'd like to use a different one for special missions, and they're still turning out to be quite cool. Link to comment Share on other sites More sharing options...
Charon Posted September 25, 2016 Author Share Posted September 25, 2016 Just now, Solver said: Good points, I see how both could be useful. Do you have somebody capable of creating icons? I'd like to use a different one for special missions, and they're still turning out to be quite cool. >>> Drages <<<< He will create you anything from scratch and is the graphical director for X-Division. Have you seen his images ? Heres one you might have not seen yet: Link to comment Share on other sites More sharing options...
Charon Posted September 25, 2016 Author Share Posted September 25, 2016 Heres another: I guess you can leave the visual aspect to drages, what do you think ? Link to comment Share on other sites More sharing options...
Solver Posted September 25, 2016 Share Posted September 25, 2016 Given that all I need is a simple icon, certainly Something in the style of alien base / terror icons, but just a bit different. Link to comment Share on other sites More sharing options...
Charon Posted September 25, 2016 Author Share Posted September 25, 2016 1 minute ago, Solver said: Given that all I need is a simple icon, certainly Something in the style of alien base / terror icons, but just a bit different. Ill forward it to the all seeing eye of drages. Link to comment Share on other sites More sharing options...
Charon Posted September 25, 2016 Author Share Posted September 25, 2016 I would suggest a green background color to differentiate them from the other missions with another icon in front, maybe the same. Drages knows best about these kind of things. Link to comment Share on other sites More sharing options...
drages Posted September 25, 2016 Share Posted September 25, 2016 Re hi.. i was away for a while.. "SHAME!!!! SHAME!!!".. Nice things are going on.. we are closer to my preator princess with evil uncle scenario.. Xenonauts biggest problem is nothing have an identity.. Its like to call NASA, "Astronauts"... So when using the symbolic things like bandages, ranks, medals, they are all random things which not connecting to a militia like Xenonauts. X-Com made it great with the most possible way. So the first thing i done was creating something you name like X-Division as who you are. Why did i explain this with my bad english? As Solver wanted to have new items, i can make a "X" , if i would do it for X-Division i would use a shield. But for the vanilla system, i don't know what would be the best in a little circle. I will look for some designs right now.. Link to comment Share on other sites More sharing options...
Solver Posted September 25, 2016 Share Posted September 25, 2016 You can override the image with whatever you want in X-Division, but something in the original style would be great for the default X:CE. I think I agree with Charon, how about the same icon as alien base / terror mission, but green? Link to comment Share on other sites More sharing options...
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