Skitso Posted November 2, 2014 Share Posted November 2, 2014 How is the ufo escort chance calculated? For example AM_BaseAttack has escort chance 500. is that 50% or what? Quote Link to comment Share on other sites More sharing options...
kabill Posted November 2, 2014 Share Posted November 2, 2014 I literally just wrote an explanation for this elsewhere. The escort chance in the mission files does nothing (it's not used in code). So the chance of a UFO being escorted is entirely hard-coded based on how long the UFO type currently spawning for that mission has been doing so. The longer that UFO type has been spawning, the more chance of an escort. E.g., when Landing Ships start flying Base Construction missions they will have no chance of being escorted. As time goes on, they will have an increased chance which reaches 100% at some point before the next UFO type on the list is due to take over. When finally Landing Ships are replaced by Carriers on Construction missions, then the escort chance is reset to 0 for that mission type and it starts building up again. Does that make sense? I did bother Solver about this a while ago as something that XCE could externalise but a good method of doing it without also breaking vanilla escort progression was never developed. Quote Link to comment Share on other sites More sharing options...
Skitso Posted November 2, 2014 Author Share Posted November 2, 2014 Okay, thanks. I think I just need to give the base attack ufo's tougher escorts then to make them harder to shoot down I think. Maybe make the heavy fighters and interceptors arrive ~200 tickers earlier in base attack mission escorts or something... Quote Link to comment Share on other sites More sharing options...
Skitso Posted November 2, 2014 Author Share Posted November 2, 2014 Okay, a second one: What if I set base attack's once per wave setting to false, is it possible to get multiple base attack missions within one wave even if there's a delay set in gameconfig's "baseAttackMissionDelay"? Quote Link to comment Share on other sites More sharing options...
kabill Posted November 2, 2014 Share Posted November 2, 2014 Don't know. I've always assumed that the cooldown in gameconfig would block more than one mission of that type spawning in the same wave regardless of whether it's set to one-per-wave or not but I've never tested this. Quote Link to comment Share on other sites More sharing options...
podbelski Posted November 2, 2014 Share Posted November 2, 2014 Okay, thanks. I think I just need to give the base attack ufo's tougher escorts then to make them harder to shoot down I think. Maybe make the heavy fighters and interceptors arrive ~200 tickers earlier in base attack mission escorts or something... Skitso pls notify if you are able to achieve smth meaningful on this track Quote Link to comment Share on other sites More sharing options...
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