m42orion Posted August 14, 2014 Share Posted August 14, 2014 sorry if i made duplicated post, but i did not find the corect answer. I would like to change unlimited ammo in all vanila soldier weapons to productible for some price. I change status in items.xml from unlimited to normal (balistic, laser, plasma ..... ammo item). Set the price for sell, then i set man-hours and price in manufactures.xml, but nothig happend - i have 0 ammo for each type of weapons, but in manufacture screen i did not se option tu produce it. Its posible to do this without aplaying some mods to vanila game ? May be i need modify some other files or lua scripts ? thanks for answer Orion Quote Link to comment Share on other sites More sharing options...
Alewalek Posted August 14, 2014 Share Posted August 14, 2014 look for economy restored mod in game mods cection Quote Link to comment Share on other sites More sharing options...
m42orion Posted August 14, 2014 Author Share Posted August 14, 2014 thanks, i saw it. But my question is, how can i add the item to manufacture screen - to which category ??? Quote Link to comment Share on other sites More sharing options...
m42orion Posted August 14, 2014 Author Share Posted August 14, 2014 OK, answering it for myself :-) must add items to research.xml too for unlocking manufacture and change ammo to soldier equipment in items.xml file ..... now working good Quote Link to comment Share on other sites More sharing options...
m42orion Posted August 15, 2014 Author Share Posted August 15, 2014 So, seems to be some problem, with multiplication of lasercells if i came back from GC, my amount of laser cells was increased !!??? I think that number of laser cells equiped to soldiers adds to amount on the stock in the base ..... have you someone with this some experience ???? Quote Link to comment Share on other sites More sharing options...
kabill Posted August 15, 2014 Share Posted August 15, 2014 I seem to remember reading on another thread that ammo clips are only lost if they are fully depleted, so if your soldiers didn't actually use a full clip all their ammunition would have gone back to the stores. Quote Link to comment Share on other sites More sharing options...
m42orion Posted August 15, 2014 Author Share Posted August 15, 2014 I seem to remember reading on another thread that ammo clips are only lost if they are fully depleted, so if your soldiers didn't actually use a full clip all their ammunition would have gone back to the stores. Thanks kabill for reply, but problem is that i had 10 clips equiped with soldier and 23 clips on the stock. After GC i had 10 clips equiped and 33 on the stock ?? I did not understand why ? I think that the same problem as medipack charge in the xenophopia mod .... Quote Link to comment Share on other sites More sharing options...
kabill Posted August 15, 2014 Share Posted August 15, 2014 Ah, fair enough. Don't know, then. Quote Link to comment Share on other sites More sharing options...
m42orion Posted August 15, 2014 Author Share Posted August 15, 2014 So, i made some test - On stock 0 cells + 1 soldier with laser riffle + 2 cells on belt , go to GC mission, then I abort mission (the same occure as GC normaly finish). After aborting mission i found 3 cels on stock and still full laser riffle + 2 cells on belt (6 cells together). Its strange .......if u using some mods with limited ammo, u have not this problems ??? Using Vanila 1.9 Quote Link to comment Share on other sites More sharing options...
m42orion Posted August 16, 2014 Author Share Posted August 16, 2014 still testing - problem is not in ammos items, but in weapon. If I equip unloadet laserrifle after ending mission is weapon loaded and on stock is +1 lasercell. Where is implemented AI for automatics reloading and auto equiping items after GC missions ? Nobody help me ? Its look like's that i am asking secrets questins :-) Quote Link to comment Share on other sites More sharing options...
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