catvanbrian Posted August 11, 2014 Share Posted August 11, 2014 (edited) so from my first thread, the whole idea is that you/I can code into the aircraft XML file so ufo can be buyable. (if someone knows how, can they/you show it on this thread? and i'm not done yet!) to be contined Edited August 12, 2014 by catvanbrian Quote Link to comment Share on other sites More sharing options...
BULIGO Posted August 12, 2014 Share Posted August 12, 2014 Noone can buy an UFO. Else, it would become MOFO: My Own Flying Object! Sorry for the (intended) pun! Quote Link to comment Share on other sites More sharing options...
catvanbrian Posted August 12, 2014 Author Share Posted August 12, 2014 (edited) excuse me! I meant so you can actually get a ufo where the f17s are AKA cheating!! plus I meant the XML files Edited August 12, 2014 by catvanbrian Quote Link to comment Share on other sites More sharing options...
kabill Posted August 12, 2014 Share Posted August 12, 2014 It's in aircrafts.xml. There's a column near the end which you can set to make aircraft buyable. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 12, 2014 Share Posted August 12, 2014 Check out aajs's Choices Mod for some ufos you can use! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted August 13, 2014 Share Posted August 13, 2014 You can also just change the starting aircraft to give yourself two battleships on loading a new game if you want. Look in gameconfig.xml for the starting aircraft section and replace the two f17 entries with the proper name for whatever craft you want, for example airplane.human.marauder or airplane.alien.battleship or whatever you fancy. You can only have two though. Quote Link to comment Share on other sites More sharing options...
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