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Posted

Tested with the latest X:CE (O.26)

https://www.mediafire.com/?v1d14bjhgq98q6w

What does this mod do?

- 2 new aircraft

- 2 new researchable weapon groups (advanced ballistics and continous lasers)

- other weapons tweaked

- Aliens now have actual armor and are rebalanced

- Alenium much more valubale

- 2-3 fewer aliens in Scouts and Light Scouts

- most items can be sold, but the resources required (alloys, allenium and workshop time) make it an emergency measure, not a source of income

Posted

The two new aircraft are modified variants of the F-14. You need alien fighter datacore and Alien alloy fabrication.

The F-14S Hellcat has 2 universal missile hardpoint and 1 cannon, the Hellound has 4 cannons. They are basically better foxtrots.

Guns changes:

Ballisitcs are generally slightly weaker in terms of damage, but are all abour MHOAR DAKKA.

Advanced ballistics are modern firearms with slightly better stats, mostly armor penetration...which is important given that aliens now have armor. If It looks armored, it is armored.

Lasers are also weaker, but far more accurate. Perfect weapons for rookies.

Continous Laser use the long laser sprite, so they look more like real lasers. They also pack a far bigger punch, but have little ammo and long reload times.

Plasma is less accurate, but generally has splash damage.

Oh, once you get Predator, you can research a minigun for it. 50 bullet burts for maximum supression...and hurt.

0.26 frakked up my game so Screenshots will have to wait.

  • 3 months later...
  • 3 weeks later...

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