spider689 Posted July 14, 2014 Share Posted July 14, 2014 Sometimes when i send a dropship (Valkyrie) with interceptor (Marauder) cover the interceptors run out of fuel and the whole squadron has to turn about and head back to base. could you make an option for just the interceptors to head back I just imagine the interceptor pilots going CCCSHHHH Mama bird, this is Fledgling I am bingo on fuel CCCSHHHH CCCSHHHH Rodger that Fledgling head on home, we'll take it from here CCSHHH CCCSHHHH Affirmative Mama bird, Fledgling out. Happy Hunting CCCSHHH WWWHHHHHOOOOOSSSSHHHHHHHHHH Quote Link to comment Share on other sites More sharing options...
Todd Posted July 14, 2014 Share Posted July 14, 2014 yes I wish that was possible. And maybe put a couple hardpoints on the Valkyrie so its not helpless Quote Link to comment Share on other sites More sharing options...
Kiel Posted July 15, 2014 Share Posted July 15, 2014 You can send both aircrafts separately, ya know. Quote Link to comment Share on other sites More sharing options...
spider689 Posted July 15, 2014 Author Share Posted July 15, 2014 (edited) yes i do know but i have lost some good soldiers that way when a dropship is attacked by UFO fighters that i haven't got to in time. what im saying is sometimes due to varying reasons (a closer dropship either being used or coming back from a mission with heavily wounded troops, i know i can re-task a ship) i have to use a dropship that if escorted by interceptors the interceptors run out of fuel and the whole squadron has to turn around. it would be good if you could choose to send the interceptors back, yes the dropship would be undefended but it is usually quite close to the dropsite so fairly unlikely to be attacked. If the whole squadron has to turn around by the time it gets back to base and i re send the dropship the crash site disappears. just one thing i dislike about the Valkyrie, you cant abort the mission without loosing troops. say you are on a terror mission and you are getting battered you can, with the other dropships, retreat to it and get out of there. i know the valkyrie drops pods but in the description it says the pods use thrusters to slow down near the end. well those thruster should be able to lift the thing off. Add to the description that the pods have a homing function, where the troop gets in a pod (not necessarily the one they got dropped in) and it speeds back to base where it crashes into the medbay with said battered troop.....ok maybe no the last bit, thats just my imagination....... Edited July 15, 2014 by spider689 Quote Link to comment Share on other sites More sharing options...
postm00v Posted July 15, 2014 Share Posted July 15, 2014 Ccsssshhh! Quote Link to comment Share on other sites More sharing options...
Hathur Posted July 16, 2014 Share Posted July 16, 2014 Manually launch interceptor after (or before) the dropshop. Just keep giving the interceptor a new point to fly to every few seconds so it is near the dropship. That way if a enemy fighter appears its always close enough to the drop ship to intercept before you lose the dropship. Just requires a bit more micromanagement.. but not that much to be honest. I'll typically send my dropship to its mission, then launch a corsair a just keep click the corsair's new destination near the dropship, essentially always stays ontop of the dropship until it reaches its mission safely. Quote Link to comment Share on other sites More sharing options...
Kiel Posted July 16, 2014 Share Posted July 16, 2014 I wonder, if this is an issue with Valkyrie dropship? Quote Link to comment Share on other sites More sharing options...
Sentinel Posted July 17, 2014 Share Posted July 17, 2014 It may be the dificulty I'm playing or how far I've progressed in the game, but I've never seen more than one fighter squadron per UFO raid (as I call them). I just keep my dropship grounded until I'm sure that one wing of fighters (or the lone interceptor I'm getting atm) has been dealt with. Quote Link to comment Share on other sites More sharing options...
MrPyro Posted July 18, 2014 Share Posted July 18, 2014 It may be the dificulty I'm playing or how far I've progressed in the game, but I've never seen more than one fighter squadron per UFO raid (as I call them). I just keep my dropship grounded until I'm sure that one wing of fighters (or the lone interceptor I'm getting atm) has been dealt with. There's only ever one air superiority mission per wave in vanilla (it can be modded). This comes from an earlier version where they flooded the sky with fighters and it was a giant pain. Quote Link to comment Share on other sites More sharing options...
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