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Dropships with escort interceptors


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Sometimes when i send a dropship (Valkyrie) with interceptor (Marauder) cover the interceptors run out of fuel and the whole squadron has to turn about and head back to base. could you make an option for just the interceptors to head back

I just imagine the interceptor pilots going CCCSHHHH Mama bird, this is Fledgling I am bingo on fuel CCCSHHHH

CCCSHHHH Rodger that Fledgling head on home, we'll take it from here CCSHHH

CCCSHHHH Affirmative Mama bird, Fledgling out. Happy Hunting CCCSHHH

WWWHHHHHOOOOOSSSSHHHHHHHHHH

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yes i do know but i have lost some good soldiers that way when a dropship is attacked by UFO fighters that i haven't got to in time.

what im saying is sometimes due to varying reasons (a closer dropship either being used or coming back from a mission with heavily wounded troops, i know i can re-task a ship) i have to use a dropship that if escorted by interceptors the interceptors run out of fuel and the whole squadron has to turn around.

it would be good if you could choose to send the interceptors back, yes the dropship would be undefended but it is usually quite close to the dropsite so fairly unlikely to be attacked.

If the whole squadron has to turn around by the time it gets back to base and i re send the dropship the crash site disappears.

just one thing i dislike about the Valkyrie, you cant abort the mission without loosing troops. say you are on a terror mission and you are getting battered you can, with the other dropships, retreat to it and get out of there. i know the valkyrie drops pods but in the description it says the pods use thrusters to slow down near the end. well those thruster should be able to lift the thing off. Add to the description that the pods have a homing function, where the troop gets in a pod (not necessarily the one they got dropped in) and it speeds back to base where it crashes into the medbay with said battered troop.....ok maybe no the last bit, thats just my imagination.......

Edited by spider689
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Manually launch interceptor after (or before) the dropshop. Just keep giving the interceptor a new point to fly to every few seconds so it is near the dropship. That way if a enemy fighter appears its always close enough to the drop ship to intercept before you lose the dropship.

Just requires a bit more micromanagement.. but not that much to be honest. I'll typically send my dropship to its mission, then launch a corsair a just keep click the corsair's new destination near the dropship, essentially always stays ontop of the dropship until it reaches its mission safely.

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It may be the dificulty I'm playing or how far I've progressed in the game, but I've never seen more than one fighter squadron per UFO raid (as I call them). I just keep my dropship grounded until I'm sure that one wing of fighters (or the lone interceptor I'm getting atm) has been dealt with.

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It may be the dificulty I'm playing or how far I've progressed in the game, but I've never seen more than one fighter squadron per UFO raid (as I call them). I just keep my dropship grounded until I'm sure that one wing of fighters (or the lone interceptor I'm getting atm) has been dealt with.

There's only ever one air superiority mission per wave in vanilla (it can be modded). This comes from an earlier version where they flooded the sky with fighters and it was a giant pain.

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