SyDaemon Posted June 29, 2014 Share Posted June 29, 2014 Hi, I'll like to ask if such a mod would be possible, pardon the crappy editing: The numbers in the square brackets show the number of personnel assigned to that project. My motivation for wanting such a feature stems from my own carelessness in managing research. Twice now I've accidentally started a research project in a base with no scientists and left it running for half a month. This is also similar to the tracker featured in Firaxis's XCOM. If such a mod is possible, how much work would it take to make it? Quote Link to comment Share on other sites More sharing options...
kabill Posted June 29, 2014 Share Posted June 29, 2014 No idea how easy that would be, but having a set of popups for things like that, funding, aircraft downtime and the like would be amazing. Quote Link to comment Share on other sites More sharing options...
SyDaemon Posted June 29, 2014 Author Share Posted June 29, 2014 I get the impression that in terms of modding Xenonauts, it's simple to edit or expand on existing stuff, but much harder or impossible to add new things like new UI functionality. Perhaps something like that can be enabled by editing the source via the community build. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 29, 2014 Share Posted June 29, 2014 Well, presumably most things would be possible by modding the source code. But I think Solver has said that he finds UI stuff a pain, so I imagine for something like this you'd need to find/convince someone with UI expertise to have a look at it. Quote Link to comment Share on other sites More sharing options...
SyDaemon Posted June 29, 2014 Author Share Posted June 29, 2014 I've just peeked at a video of the XNT and it appears to have a panel on the side that shows additional info. There's hope! Maybe I'll give this a go on my own. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 29, 2014 Share Posted June 29, 2014 I think that's a debugging tool. Although I guess it might be possible to expropriate that for an alternative function. That way you'd just need to change the information it's displaying. Quote Link to comment Share on other sites More sharing options...
SyDaemon Posted June 29, 2014 Author Share Posted June 29, 2014 I see. Thanks. Still worth a poke. Quote Link to comment Share on other sites More sharing options...
Solver Posted June 29, 2014 Share Posted June 29, 2014 Wouldn't this get too ugly/strange/big if you had multiple research projects and production bases? Quote Link to comment Share on other sites More sharing options...
kabill Posted June 29, 2014 Share Posted June 29, 2014 So long as you can hide it, I don't think that would be a problem. And, for what it's worth, in my own games I've never had more than a single manufacturing projects and a couple of research projects on the go at any one time. Quote Link to comment Share on other sites More sharing options...
coma berenices Posted June 30, 2014 Share Posted June 30, 2014 I like this idea! Quote Link to comment Share on other sites More sharing options...
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